adjust flower and seed, spheres VE
This commit is contained in:
@@ -198,6 +198,14 @@ html[data-theme='light'] .lil-gui {
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overflow-y: auto;
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}
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// centred instead of right-anchored, so the full width stays on screen
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.lil-gui.root.autoPlace {
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margin: 0;
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right: auto;
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left: 50%;
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transform: translateX(-50%);
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}
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.page-nav {
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gap: 8px;
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+9
-12
@@ -18,7 +18,7 @@ const colors = sceneColors();
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const scene = new THREE.Scene();
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const world = new THREE.Group();
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scene.add( world );
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const updateWorld = bindWorld( world, 1.5 );
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const updateWorld = bindWorld( world, 1.2 );
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const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
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@@ -206,7 +206,7 @@ const params = {
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xangle: 45,
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yangle: 0,
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zangle: 54.72972973,
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size: 3,
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size: 4,
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radius: 1
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};
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@@ -274,17 +274,16 @@ let renderFlower = (size = 3, radius = 1) => {
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}
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}
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// Big circle
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let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
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let circleMaterial = new THREE.MeshBasicMaterial( {
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color: 0x000000,
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opacity: 0,
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transparent: true
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} );
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// outer boundary: one circle hugging the grid, a second just outside it
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for ( const outerRadius of [ 4, 4.2 ] ) {
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const circleGeometry = new THREE.TorusGeometry( outerRadius * radius, 0.02, 64, 64 );
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const circleMaterial = new THREE.MeshBasicMaterial( { color: colors.line } );
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circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
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circleCircum.rotation.y = Math.PI / 2;
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circleCircum.castShadow = true;
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world.add( circleCircum );
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spheresLines.push( circleCircum );
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}
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const gui = new GUI();
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@@ -323,7 +322,6 @@ let renderFlower = (size = 3, radius = 1) => {
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for (let sphereLine of spheresLines) {
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world.remove(sphereLine)
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}
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world.remove(circleCircum)
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renderFlower (value, params['radius'])
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});
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gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
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@@ -333,13 +331,12 @@ let renderFlower = (size = 3, radius = 1) => {
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for (let sphereLine of spheresLines) {
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world.remove(sphereLine)
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}
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world.remove(circleCircum)
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renderFlower (params['size'], value)
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});
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gui.close();
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}
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renderFlower()
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renderFlower(params['size'], params['radius'])
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// dark mode gets a soft warm ambient so unlit faces keep their colour
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if ( colors.dark ) scene.add( new THREE.AmbientLight( colors.light, 0.9 ) );
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+18
-1
@@ -25,10 +25,12 @@ const group = new THREE.Group();
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scene.add( group );
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let parts = [];
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let sphereRings = [];
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function renderMatrix() {
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for ( const part of parts ) group.remove( part );
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parts = [];
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sphereRings = [];
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const a = params.scale;
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@@ -93,11 +95,21 @@ function renderMatrix() {
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} );
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const spheres = new THREE.Group();
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const sphereGeometry = new THREE.SphereGeometry( sphereRadius, 48, 48 );
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// no castShadow: the projection stays an outline of edges and spokes
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const sphereRingGeometry = new THREE.TorusGeometry( sphereRadius, 0.025, 16, 96 );
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const sphereRingMaterial = new THREE.MeshBasicMaterial( { color: colors.line, opacity: 0.5, transparent: true } );
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// the spheres themselves cast nothing; each ring draws the outline and
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// projects it onto the wall
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for ( const point of [ centre, ...vertices ] ) {
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const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
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sphere.position.copy( point );
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spheres.add( sphere );
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const ring = new THREE.Mesh( sphereRingGeometry, sphereRingMaterial );
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ring.rotation.y = Math.PI / 2;
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ring.position.copy( point );
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ring.castShadow = true;
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spheres.add( ring );
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sphereRings.push( ring );
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}
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spheres.visible = params.spheres;
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group.add( spheres );
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@@ -108,6 +120,11 @@ renderMatrix();
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onUpdate( ( time ) => {
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if ( params.spin ) group.rotation.y = time * 0.15;
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// the outline rings counter the group's spin so they keep facing the wall
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for ( const ring of sphereRings ) {
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ring.rotation.y = Math.PI / 2 - group.rotation.y;
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}
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} );
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const gui = new GUI();
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+60
-113
@@ -1,3 +1,5 @@
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// Seed of Life: exactly the Flower of Life code, at grid size 2 with smaller
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// outer rings and a larger base scale so it fills the frame the same way.
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import * as THREE from 'three';
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@@ -18,7 +20,7 @@ const colors = sceneColors();
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const scene = new THREE.Scene();
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const world = new THREE.Group();
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scene.add( world );
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const updateWorld = bindWorld( world, 3 );
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const updateWorld = bindWorld( world, 2.4 );
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const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
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@@ -150,7 +152,7 @@ const updateGlow = bindGlow( camera );
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// circleLine.castShadow = true;
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// world.add( circleLine );
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let rotatePoint = (cx, cy, angle, px, py) => {
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let rotatePoint2D = (cx, cy, angle, px, py) => {
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angle = - angle * (Math.PI / 180)
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let s = Math.sin(angle);
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let c = Math.cos(angle);
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@@ -159,7 +161,7 @@ let rotatePoint = (cx, cy, angle, px, py) => {
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px -= cx;
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py -= cy;
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// rotate point
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// rotatePoint3D point
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let xnew = px * c + py * s;
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let ynew = px * s - py * c;
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@@ -169,7 +171,7 @@ let rotatePoint = (cx, cy, angle, px, py) => {
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return [px, py];
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}
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function rotate(px, py, pz, pitch, roll, yaw) {
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function rotatePoint3D(px, py, pz, pitch, roll, yaw) {
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pitch = - pitch * (Math.PI / 180)
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roll = - roll * (Math.PI / 180)
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yaw = - yaw * (Math.PI / 180)
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@@ -202,12 +204,11 @@ function rotate(px, py, pz, pitch, roll, yaw) {
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return [x, y, z]
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}
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const params = {
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xangle: 45,
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yangle: 0,
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zangle: 54.72972973,
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size: 3,
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size: 2,
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radius: 1
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};
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@@ -228,15 +229,15 @@ let renderFlower = (size = 3, radius = 1) => {
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let xtemp2, ytemp2, ztemp2;
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// [xtemp, ytemp, ztemp] = rotate(x, y, z, 0, 45, 0)
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// [xtemp, ytemp, ztemp] = rotatePoint3D(x, y, z, 0, 45, 0)
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// console.log(xtemp, ytemp, ztemp);
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[xtemp2, ytemp2, ztemp2] = rotate(x, y, z, params['yangle'], params['xangle'], params['zangle'])
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[xtemp2, ytemp2, ztemp2] = rotatePoint3D(x, y, z, params['yangle'], params['xangle'], params['zangle'])
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let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 );
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let sphereMaterial = new THREE.MeshStandardMaterial( {
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color: 0x0063e4,
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color: colors.fills.sphere,
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metalness: 0.7,
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roughness: 0.3,
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opacity: 0.8,
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@@ -250,7 +251,7 @@ let renderFlower = (size = 3, radius = 1) => {
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let circleGeometry = new THREE.TorusGeometry( radius, 0.02, 64, 64 );
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let circleMaterial = new THREE.MeshBasicMaterial( {
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color: 0x000000,
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color: colors.line,
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opacity: 0.1,
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transparent: true
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} );
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@@ -272,74 +273,72 @@ let renderFlower = (size = 3, radius = 1) => {
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spheres.push(sphere)
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spheresLines.push(circleCircum)
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}
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z_count += 1;
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}
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}
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// Big circle
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let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
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let circleMaterial = new THREE.MeshBasicMaterial( {
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color: 0x000000,
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opacity: 0,
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transparent: true
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} );
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// outer boundary: one circle hugging the grid, a second just outside it
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for ( const outerRadius of [ 2, 2.1 ] ) {
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const circleGeometry = new THREE.TorusGeometry( outerRadius * radius, 0.02, 64, 64 );
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const circleMaterial = new THREE.MeshBasicMaterial( { color: colors.line } );
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circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
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circleCircum.rotation.y = Math.PI / 2;
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circleCircum.castShadow = true;
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world.add( circleCircum );
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spheresLines.push( circleCircum );
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}
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// renderFlower()
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// ---------- Seed of Life ------------ //
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let z_count = 0
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for (let x_angle of Array.from(Array(4), (_, i) => 360 / 4 * i)) {
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for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
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for (let i of Array.from(Array(2), (_, i) => i* 0.5)) {
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if (z_count > 0 && i === 0) {
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continue;
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const gui = new GUI();
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if ( window.innerWidth < 700 ) gui.close();
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gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
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for (let sphere of spheres) {
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[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
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}
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let x, y, z;
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z = rotatePoint(0, 0, z_angle, i, 0)[1]
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y = rotatePoint(0, 0, z_angle, i, 0)[0]
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x = 0;
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[x, y ,z] = rotate(x, y, z, 0, x_angle, 0)
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console.log(x_angle, z_angle, x, y, z)
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let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
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let sphereMaterial = new THREE.MeshBasicMaterial( {
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color: colors.fills.sphere,
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metalness: 1,
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roughness: 1,
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opacity: 0.5,
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transparent: true
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for (let sphereLine of spheresLines) {
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[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
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}
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});
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let sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
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sphere.position.x = x;
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sphere.position.y = y;
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sphere.position.z = z;
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world.add( sphere );
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gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
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for (let sphere of spheres) {
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[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
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}
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let circleGeometry = new THREE.TorusGeometry( 0.5, 0.01, 64, 64);
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let circleMaterial = new THREE.MeshBasicMaterial( {
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color: colors.line,
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opacity: 0.1,
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transparent: true
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for (let sphereLine of spheresLines) {
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[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
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}
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});
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let circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
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circleCircum.castShadow = true;
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circleCircum.rotation.y = Math.PI / 2;
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circleCircum.position.x = x;
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circleCircum.position.y = y;
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circleCircum.position.z = z;
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world.add( circleCircum );
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gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
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for (let sphere of spheres) {
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[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
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}
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z_count += 1;
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for (let sphereLine of spheresLines) {
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[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
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}
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});
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gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
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for (let sphere of spheres) {
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world.remove(sphere)
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}
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for (let sphereLine of spheresLines) {
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world.remove(sphereLine)
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}
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renderFlower (value, params['radius'])
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});
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gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
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for (let sphere of spheres) {
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world.remove(sphere)
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}
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for (let sphereLine of spheresLines) {
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world.remove(sphereLine)
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}
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renderFlower (params['size'], value)
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});
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gui.close();
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}
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renderFlower(params['size'], params['radius'])
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// dark mode gets a soft warm ambient so unlit faces keep their colour
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if ( colors.dark ) scene.add( new THREE.AmbientLight( colors.light, 0.9 ) );
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@@ -360,8 +359,7 @@ spotLight.shadow.camera.bottom = -10;
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scene.add( spotLight );
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// the wall itself is invisible: only the shadow "projection" shows, in light
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// orange, floating on the gradient; front side only so the shapes stay fully
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// visible when orbiting behind it
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// orange, floating on the gradient
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const planeGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
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const planeMaterial = new THREE.ShadowMaterial( { color: colors.shadow, opacity: 0.9 } )
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const plane = new THREE.Mesh( planeGeometry, planeMaterial );
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@@ -380,57 +378,6 @@ const axesHelper = new THREE.AxesHelper( 40 );
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// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
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// world.add( light );
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// const gui = new GUI();
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// gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
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// for (let sphere of spheres) {
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// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
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// }
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// for (let sphereLine of spheresLines) {
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// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
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// }
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// });
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// gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
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// for (let sphere of spheres) {
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// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
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// }
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// for (let sphereLine of spheresLines) {
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// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
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// }
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// });
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// gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
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// for (let sphere of spheres) {
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// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
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// }
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// for (let sphereLine of spheresLines) {
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// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
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// }
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// });
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// gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
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// for (let sphere of spheres) {
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// world.remove(sphere)
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// }
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// for (let sphereLine of spheresLines) {
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// world.remove(sphereLine)
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// }
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// world.remove(circleCircum)
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// renderFlower (value, params['radius'])
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// });
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// gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
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// for (let sphere of spheres) {
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// world.remove(sphere)
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// }
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// for (let sphereLine of spheresLines) {
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// world.remove(sphereLine)
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// }
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// world.remove(circleCircum)
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// renderFlower (params['size'], value)
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// });
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// gui.close();
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// var axis = new THREE.Vector3(0, 1, 0);
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@@ -14,6 +14,7 @@ const params = {
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strands: 12,
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windings: 4,
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surface: true,
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outline: true,
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spin: true,
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};
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@@ -25,6 +26,7 @@ scene.add( group );
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let parts = [];
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let particles = [];
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let curves = [];
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let outline;
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// point on the torus surface: phi around the main axis, theta around the tube
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const torusPoint = ( phi, theta, R, r ) =>
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@@ -58,6 +60,19 @@ function renderTorus() {
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parts.push( surface );
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const lineMaterial = new THREE.MeshBasicMaterial( { color: colors.line, opacity: 0.5, transparent: true } );
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// the torus silhouette seen from the light is an annulus: a ring on the
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// outer edge and one on the hole edge draw its outline in the projection
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outline = new THREE.Group();
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||||
for ( const ringRadius of [ R + r, R - r ] ) {
|
||||
if ( ringRadius < 0.05 ) continue;
|
||||
const ring = new THREE.Mesh( new THREE.TorusGeometry( ringRadius, 0.025, 12, 128 ), lineMaterial );
|
||||
ring.castShadow = true;
|
||||
outline.add( ring );
|
||||
}
|
||||
outline.visible = params.outline;
|
||||
group.add( outline );
|
||||
parts.push( outline );
|
||||
const particleMaterial = new THREE.MeshBasicMaterial( { color: colors.fills.aether } );
|
||||
const particleGeometry = new THREE.SphereGeometry( 0.08, 16, 16 );
|
||||
|
||||
@@ -108,4 +123,7 @@ gui.add( params, 'windings', 1, 12 ).step( 1 ).onChange( renderTorus );
|
||||
gui.add( params, 'surface' ).onChange( ( value ) => {
|
||||
parts[ 0 ].visible = value;
|
||||
} );
|
||||
gui.add( params, 'outline' ).onChange( ( value ) => {
|
||||
outline.visible = value;
|
||||
} );
|
||||
gui.add( params, 'spin' );
|
||||
|
||||
Reference in New Issue
Block a user