adjust flower and seed, spheres VE

This commit is contained in:
Vincent van der Wal
2026-07-19 11:49:24 +02:00
parent abc4deb270
commit 7e34af0812
5 changed files with 132 additions and 145 deletions
+8
View File
@@ -198,6 +198,14 @@ html[data-theme='light'] .lil-gui {
overflow-y: auto;
}
// centred instead of right-anchored, so the full width stays on screen
.lil-gui.root.autoPlace {
margin: 0;
right: auto;
left: 50%;
transform: translateX(-50%);
}
.page-nav {
gap: 8px;
+13 -16
View File
@@ -18,7 +18,7 @@ const colors = sceneColors();
const scene = new THREE.Scene();
const world = new THREE.Group();
scene.add( world );
const updateWorld = bindWorld( world, 1.5 );
const updateWorld = bindWorld( world, 1.2 );
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
@@ -206,7 +206,7 @@ const params = {
xangle: 45,
yangle: 0,
zangle: 54.72972973,
size: 3,
size: 4,
radius: 1
};
@@ -274,17 +274,16 @@ let renderFlower = (size = 3, radius = 1) => {
}
}
// Big circle
let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
world.add( circleCircum );
// outer boundary: one circle hugging the grid, a second just outside it
for ( const outerRadius of [ 4, 4.2 ] ) {
const circleGeometry = new THREE.TorusGeometry( outerRadius * radius, 0.02, 64, 64 );
const circleMaterial = new THREE.MeshBasicMaterial( { color: colors.line } );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
world.add( circleCircum );
spheresLines.push( circleCircum );
}
const gui = new GUI();
@@ -323,7 +322,6 @@ let renderFlower = (size = 3, radius = 1) => {
for (let sphereLine of spheresLines) {
world.remove(sphereLine)
}
world.remove(circleCircum)
renderFlower (value, params['radius'])
});
gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
@@ -333,13 +331,12 @@ let renderFlower = (size = 3, radius = 1) => {
for (let sphereLine of spheresLines) {
world.remove(sphereLine)
}
world.remove(circleCircum)
renderFlower (params['size'], value)
});
gui.close();
}
renderFlower()
renderFlower(params['size'], params['radius'])
// dark mode gets a soft warm ambient so unlit faces keep their colour
if ( colors.dark ) scene.add( new THREE.AmbientLight( colors.light, 0.9 ) );
+18 -1
View File
@@ -25,10 +25,12 @@ const group = new THREE.Group();
scene.add( group );
let parts = [];
let sphereRings = [];
function renderMatrix() {
for ( const part of parts ) group.remove( part );
parts = [];
sphereRings = [];
const a = params.scale;
@@ -93,11 +95,21 @@ function renderMatrix() {
} );
const spheres = new THREE.Group();
const sphereGeometry = new THREE.SphereGeometry( sphereRadius, 48, 48 );
// no castShadow: the projection stays an outline of edges and spokes
const sphereRingGeometry = new THREE.TorusGeometry( sphereRadius, 0.025, 16, 96 );
const sphereRingMaterial = new THREE.MeshBasicMaterial( { color: colors.line, opacity: 0.5, transparent: true } );
// the spheres themselves cast nothing; each ring draws the outline and
// projects it onto the wall
for ( const point of [ centre, ...vertices ] ) {
const sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.copy( point );
spheres.add( sphere );
const ring = new THREE.Mesh( sphereRingGeometry, sphereRingMaterial );
ring.rotation.y = Math.PI / 2;
ring.position.copy( point );
ring.castShadow = true;
spheres.add( ring );
sphereRings.push( ring );
}
spheres.visible = params.spheres;
group.add( spheres );
@@ -108,6 +120,11 @@ renderMatrix();
onUpdate( ( time ) => {
if ( params.spin ) group.rotation.y = time * 0.15;
// the outline rings counter the group's spin so they keep facing the wall
for ( const ring of sphereRings ) {
ring.rotation.y = Math.PI / 2 - group.rotation.y;
}
} );
const gui = new GUI();
+73 -126
View File
@@ -1,3 +1,5 @@
// Seed of Life: exactly the Flower of Life code, at grid size 2 with smaller
// outer rings and a larger base scale so it fills the frame the same way.
import * as THREE from 'three';
@@ -18,7 +20,7 @@ const colors = sceneColors();
const scene = new THREE.Scene();
const world = new THREE.Group();
scene.add( world );
const updateWorld = bindWorld( world, 3 );
const updateWorld = bindWorld( world, 2.4 );
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
@@ -150,7 +152,7 @@ const updateGlow = bindGlow( camera );
// circleLine.castShadow = true;
// world.add( circleLine );
let rotatePoint = (cx, cy, angle, px, py) => {
let rotatePoint2D = (cx, cy, angle, px, py) => {
angle = - angle * (Math.PI / 180)
let s = Math.sin(angle);
let c = Math.cos(angle);
@@ -159,7 +161,7 @@ let rotatePoint = (cx, cy, angle, px, py) => {
px -= cx;
py -= cy;
// rotate point
// rotatePoint3D point
let xnew = px * c + py * s;
let ynew = px * s - py * c;
@@ -169,7 +171,7 @@ let rotatePoint = (cx, cy, angle, px, py) => {
return [px, py];
}
function rotate(px, py, pz, pitch, roll, yaw) {
function rotatePoint3D(px, py, pz, pitch, roll, yaw) {
pitch = - pitch * (Math.PI / 180)
roll = - roll * (Math.PI / 180)
yaw = - yaw * (Math.PI / 180)
@@ -202,12 +204,11 @@ function rotate(px, py, pz, pitch, roll, yaw) {
return [x, y, z]
}
const params = {
xangle: 45,
yangle: 0,
zangle: 54.72972973,
size: 3,
size: 2,
radius: 1
};
@@ -228,15 +229,15 @@ let renderFlower = (size = 3, radius = 1) => {
let xtemp2, ytemp2, ztemp2;
// [xtemp, ytemp, ztemp] = rotate(x, y, z, 0, 45, 0)
// [xtemp, ytemp, ztemp] = rotatePoint3D(x, y, z, 0, 45, 0)
// console.log(xtemp, ytemp, ztemp);
[xtemp2, ytemp2, ztemp2] = rotate(x, y, z, params['yangle'], params['xangle'], params['zangle'])
[xtemp2, ytemp2, ztemp2] = rotatePoint3D(x, y, z, params['yangle'], params['xangle'], params['zangle'])
let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 );
let sphereMaterial = new THREE.MeshStandardMaterial( {
color: 0x0063e4,
color: colors.fills.sphere,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
@@ -250,7 +251,7 @@ let renderFlower = (size = 3, radius = 1) => {
let circleGeometry = new THREE.TorusGeometry( radius, 0.02, 64, 64 );
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
color: colors.line,
opacity: 0.1,
transparent: true
} );
@@ -272,75 +273,73 @@ let renderFlower = (size = 3, radius = 1) => {
spheres.push(sphere)
spheresLines.push(circleCircum)
}
z_count += 1;
}
}
// Big circle
let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
world.add( circleCircum );
}
// renderFlower()
// ---------- Seed of Life ------------ //
let z_count = 0
for (let x_angle of Array.from(Array(4), (_, i) => 360 / 4 * i)) {
for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
for (let i of Array.from(Array(2), (_, i) => i* 0.5)) {
if (z_count > 0 && i === 0) {
continue;
}
let x, y, z;
z = rotatePoint(0, 0, z_angle, i, 0)[1]
y = rotatePoint(0, 0, z_angle, i, 0)[0]
x = 0;
[x, y ,z] = rotate(x, y, z, 0, x_angle, 0)
console.log(x_angle, z_angle, x, y, z)
let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
let sphereMaterial = new THREE.MeshBasicMaterial( {
color: colors.fills.sphere,
metalness: 1,
roughness: 1,
opacity: 0.5,
transparent: true
} );
let sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = x;
sphere.position.y = y;
sphere.position.z = z;
world.add( sphere );
let circleGeometry = new THREE.TorusGeometry( 0.5, 0.01, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: colors.line,
opacity: 0.1,
transparent: true
} );
let circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = x;
circleCircum.position.y = y;
circleCircum.position.z = z;
world.add( circleCircum );
}
z_count += 1;
// outer boundary: one circle hugging the grid, a second just outside it
for ( const outerRadius of [ 2, 2.1 ] ) {
const circleGeometry = new THREE.TorusGeometry( outerRadius * radius, 0.02, 64, 64 );
const circleMaterial = new THREE.MeshBasicMaterial( { color: colors.line } );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
world.add( circleCircum );
spheresLines.push( circleCircum );
}
const gui = new GUI();
if ( window.innerWidth < 700 ) gui.close();
gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
}
});
gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
}
});
gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
}
});
gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
for (let sphere of spheres) {
world.remove(sphere)
}
for (let sphereLine of spheresLines) {
world.remove(sphereLine)
}
renderFlower (value, params['radius'])
});
gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
for (let sphere of spheres) {
world.remove(sphere)
}
for (let sphereLine of spheresLines) {
world.remove(sphereLine)
}
renderFlower (params['size'], value)
});
gui.close();
}
renderFlower(params['size'], params['radius'])
// dark mode gets a soft warm ambient so unlit faces keep their colour
if ( colors.dark ) scene.add( new THREE.AmbientLight( colors.light, 0.9 ) );
@@ -360,8 +359,7 @@ spotLight.shadow.camera.bottom = -10;
scene.add( spotLight );
// the wall itself is invisible: only the shadow "projection" shows, in light
// orange, floating on the gradient; front side only so the shapes stay fully
// visible when orbiting behind it
// orange, floating on the gradient
const planeGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
const planeMaterial = new THREE.ShadowMaterial( { color: colors.shadow, opacity: 0.9 } )
const plane = new THREE.Mesh( planeGeometry, planeMaterial );
@@ -380,57 +378,6 @@ const axesHelper = new THREE.AxesHelper( 40 );
// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
// world.add( light );
// const gui = new GUI();
// gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
// }
// });
// gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
// }
// });
// gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
// }
// });
// gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
// for (let sphere of spheres) {
// world.remove(sphere)
// }
// for (let sphereLine of spheresLines) {
// world.remove(sphereLine)
// }
// world.remove(circleCircum)
// renderFlower (value, params['radius'])
// });
// gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
// for (let sphere of spheres) {
// world.remove(sphere)
// }
// for (let sphereLine of spheresLines) {
// world.remove(sphereLine)
// }
// world.remove(circleCircum)
// renderFlower (params['size'], value)
// });
// gui.close();
// var axis = new THREE.Vector3(0, 1, 0);
+18
View File
@@ -14,6 +14,7 @@ const params = {
strands: 12,
windings: 4,
surface: true,
outline: true,
spin: true,
};
@@ -25,6 +26,7 @@ scene.add( group );
let parts = [];
let particles = [];
let curves = [];
let outline;
// point on the torus surface: phi around the main axis, theta around the tube
const torusPoint = ( phi, theta, R, r ) =>
@@ -58,6 +60,19 @@ function renderTorus() {
parts.push( surface );
const lineMaterial = new THREE.MeshBasicMaterial( { color: colors.line, opacity: 0.5, transparent: true } );
// the torus silhouette seen from the light is an annulus: a ring on the
// outer edge and one on the hole edge draw its outline in the projection
outline = new THREE.Group();
for ( const ringRadius of [ R + r, R - r ] ) {
if ( ringRadius < 0.05 ) continue;
const ring = new THREE.Mesh( new THREE.TorusGeometry( ringRadius, 0.025, 12, 128 ), lineMaterial );
ring.castShadow = true;
outline.add( ring );
}
outline.visible = params.outline;
group.add( outline );
parts.push( outline );
const particleMaterial = new THREE.MeshBasicMaterial( { color: colors.fills.aether } );
const particleGeometry = new THREE.SphereGeometry( 0.08, 16, 16 );
@@ -108,4 +123,7 @@ gui.add( params, 'windings', 1, 12 ).step( 1 ).onChange( renderTorus );
gui.add( params, 'surface' ).onChange( ( value ) => {
parts[ 0 ].visible = value;
} );
gui.add( params, 'outline' ).onChange( ( value ) => {
outline.visible = value;
} );
gui.add( params, 'spin' );