flower of life

This commit is contained in:
Vincent van der Wal
2022-12-31 19:49:17 +01:00
parent c799059e75
commit 860d1028dc
+453 -52
View File
@@ -1,6 +1,10 @@
import * as THREE from 'three'; import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import Stats from 'three/addons/libs/stats.module.js';
import './css/styles.scss'; import './css/styles.scss';
@@ -9,9 +13,9 @@ scene.background = new THREE.Color(0xf44f04);
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 ); const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
camera.position.z = 20; camera.position.z = 15;
camera.position.x = 30; camera.position.x = 20;
camera.position.y = 8; camera.position.y = 6;
@@ -37,91 +41,488 @@ const controls = new OrbitControls( camera, renderer.domElement );
// torus.castShadow = true; // torus.castShadow = true;
// scene.add( torus ); // scene.add( torus );
const tetraGeometry = new THREE.TetrahedronGeometry( 2 );
const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
tetra.rotation.x = Math.PI / 4 ;
scene.add( tetra );
const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
tetraEdgesLine.rotation.x = Math.PI / 4 ;
tetraEdgesLine.rotation.z = Math.PI / 4 ;
tetraEdgesLine.castShadow = true;
scene.add( tetraEdgesLine );
const tetraGeometry2 = new THREE.TetrahedronGeometry( 2 );
const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
tetra2.rotation.z = Math.PI / 2 ;
tetra2.rotation.y = Math.PI / 4 ;
// scene.add( tetra2 );
const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry );
const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
tetraEdgesLine2.castShadow = true;
tetraEdgesLine2.rotation.z = Math.PI / 2 ;
tetraEdgesLine2.rotation.y = Math.PI / 4 ;
// scene.add( tetraEdgesLine2 );
// const icoGeometry = new THREE.IcosahedronGeometry( 5 ); // const icoGeometry = new THREE.IcosahedronGeometry( 5 );
// const icoMaterial= new THREE.MeshBasicMaterial( {color: 0x049ef4, wireframe: true, wireframeLinewidth: 8 } ); // const icoMaterial= new THREE.MeshBasicMaterial( {color: 0x049ef4, wireframe: true, wireframeLinewidth: 8 } );
// const iso = new THREE.Mesh( icoGeometry, icoMaterial ); // const iso = new THREE.Mesh( icoGeometry, icoMaterial );
// iso.castShadow = true; // iso.castShadow = true;
// scene.add( iso ); // scene.add( iso );
// const circleGeometry = new THREE.CircleGeometry( 5, 64 ); // --------- Mekaraba ---------- //
// const tetraGeometry = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// // tetra.position.y = - 0.81
// // tetra.rotation.x = Math.PI / 4 ;
// tetra.rotation.z = Math.PI / 6 ;
// // scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// // tetraEdgesLine.position.y = -0.81
// tetraEdgesLine.rotation.x = Math.PI / 4;
// // tetraEdgesLine.rotation.y = Math.PI ;
// // tetraEdgesLine.rotation.y = Math.PI / 6;
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.position.y = 0.81
// tetra2.rotation.x = Math.PI / 4 ;
// // tetra2.rotation.y = Math.PI / 4 ;
// tetra2.rotation.z = Math.PI / 4 ;
// // scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.position.y = 0.81
// tetraEdgesLine2.rotation.x = Math.PI / 4 ;
// // tetraEdgesLine2.rotation.y = Math.PI / 4 ;
// tetraEdgesLine2.rotation.z = Math.PI / 4 ;
// scene.add( tetraEdgesLine2 );
// ---------- David ------------ //
// const tetraGeometry = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// tetra.rotation.y = Math.PI / 6 ;
// tetra.position.y = 1 / 2
// scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine.rotation.y = Math.PI / 6 ;
// tetraEdgesLine.position.y = 1 / 2
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.rotation.y = Math.PI + Math.PI / 6 ;
// tetra2.rotation.z = Math.PI;
// tetra2.position.y = - 1 / 2
// scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.rotation.y = Math.PI + Math.PI / 6 ;
// tetraEdgesLine2.rotation.z = Math.PI;
// tetraEdgesLine2.position.y = - 1 / 2
// scene.add( tetraEdgesLine2 );
// ---------- Flower of life ------------ //
// const circleGeometry = new THREE.CircleGeometry( 3, 64 );
// const circleMaterial = new THREE.MeshBasicMaterial( { color: 0x049ef4, side: THREE.DoubleSide } ); // const circleMaterial = new THREE.MeshBasicMaterial( { color: 0x049ef4, side: THREE.DoubleSide } );
// const circle = new THREE.Mesh( circleGeometry, circleMaterial ); // const circle = new THREE.Mesh( circleGeometry, circleMaterial );
// circle.castShadow = true; // circle.castShadow = true;
// scene.add( circle ); // scene.add( circle );
// const circleLine = new THREE.LineSegments( circleGeometry, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// circleLine.castShadow = true;
// scene.add( circleLine );
let rotatePoint = (cx, cy, angle, px, py) => {
angle = - angle * (Math.PI / 180)
let s = Math.sin(angle);
let c = Math.cos(angle);
// translate point back to origin:
px -= cx;
py -= cy;
// rotate point
let xnew = px * c + py * s;
let ynew = px * s - py * c;
// translate point back:
px = xnew + cx;
py = ynew + cy;
return [px, py];
}
function rotate(px, py, pz, pitch, roll, yaw) {
pitch = - pitch * (Math.PI / 180)
roll = - roll * (Math.PI / 180)
yaw = - yaw * (Math.PI / 180)
var cosa = Math.cos(yaw);
var sina = Math.sin(yaw);
var cosb = Math.cos(pitch);
var sinb = Math.sin(pitch);
var cosc = Math.cos(roll);
var sinc = Math.sin(roll);
var Axx = cosa*cosb;
var Axy = cosa*sinb*sinc - sina*cosc;
var Axz = cosa*sinb*cosc + sina*sinc;
var Ayx = sina*cosb;
var Ayy = sina*sinb*sinc + cosa*cosc;
var Ayz = sina*sinb*cosc - cosa*sinc;
var Azx = -sinb;
var Azy = cosb*sinc;
var Azz = cosb*cosc;
let x = Axx*px + Axy*py + Axz*pz;
let y = Ayx*px + Ayy*py + Ayz*pz;
let z = Azx*px + Azy*py + Azz*pz;
return [x, y, z]
}
const params = {
xangle: 45,
yangle: 125.3,
zangle: 0,
size: 3
};
let sphere, circleCircum;
let spheres = [];
let spheresLines = [];
let renderFlower = (size = 3) => {
let z_count = 0
spheres = [];
spheresLines = [];
for (let x of Array.from(Array(size), (_, i) => i * 0.612)) {
x = x - ((size - 1) * 0.612) / 2
for (let y of Array.from(Array(size), (_, i) => i * 0.612)) {
y = y - ((size - 1) * 0.612) / 2
for (let z of Array.from(Array(size), (_, i) => i * 0.612)) {
z = z - ((size - 1) * 0.612) / 2
let xtemp, ytemp, ztemp;
let xtemp2, ytemp2, ztemp2;
// [xtemp, ytemp, ztemp] = rotate(x, y, z, 0, 45, 0)
// console.log(xtemp, ytemp, ztemp);
[xtemp2, ytemp2, ztemp2] = rotate(x, y, z, params['yangle'], params['xangle'], params['zangle'])
let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
let sphereMaterial = new THREE.MeshStandardMaterial( {
color: 0x0063e4,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = xtemp2;
sphere.position.y = ytemp2;
sphere.position.z = ztemp2;
scene.add( sphere );
let circleGeometry = new THREE.TorusGeometry( 0.5, 0.02, 64, 64 );
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = xtemp2;
circleCircum.position.y = ytemp2;
circleCircum.position.z = ztemp2;
scene.add( circleCircum );
sphere.start_x = x;
sphere.start_y = y;
sphere.start_z = z;
circleCircum.start_x = x;
circleCircum.start_y = y;
circleCircum.start_z = z;
spheres.push(sphere)
spheresLines.push(circleCircum)
}
z_count += 1;
}
}
}
renderFlower()
// z_count = 0
// for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
// for (let i of Array.from(Array(4), (_, i) => i * 0.5)) {
// let x, y, z;
// z = rotatePoint(0, 0, z_angle, i, 0)[1]
// y = rotatePoint(0, 0, z_angle, i, 0)[0]
// x = 0;
// // [x, y ,z] = rotate(x, y, z, x_angle, 0, 0)
// console.log(z_angle, x, y, z)
// let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
// let sphereMaterial = new THREE.MeshBasicMaterial( {
// color: 0x0063e4,
// metalness: 1,
// roughness: 1,
// opacity: 0.5,
// transparent: true
// } );
// sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
// sphere.position.x = x;
// sphere.position.y = y;
// sphere.position.z = z;
// scene.add( sphere );
// let circleGeometry = new THREE.TorusGeometry( 0.5, 0.02, 64, 64 );
// let circleMaterial = new THREE.MeshBasicMaterial( {
// color: 0x000000,
// opacity: 0.1,
// transparent: true
// } );
// circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
// circleCircum.castShadow = true;
// circleCircum.rotation.y = Math.PI / 2;
// circleCircum.position.x = x;
// circleCircum.position.y = y;
// circleCircum.position.z = z;
// scene.add( circleCircum );
// sphere.start_x = x;
// sphere.start_z = z;
// circleCircum.start_x = x;
// circleCircum.start_z = z;
// spheres.push(sphere)
// spheresLines.push(circleCircum)
// }
// z_count += 1;
// }
// z_count = 0
// for (let z_angle of Array.from(Array(13), (_, i) => 360 / 12 * i)) {
// for (let i of Array.from(Array(3), (_, i) => i * 0.87)) {
// let x, y, z;
// if (i === 0 || z_count % 2 === 0) {
// continue;
// }
// z = rotatePoint(0, 0, z_angle, i, 0)[1]
// y = rotatePoint(0, 0, z_angle, i, 0)[0]
// x = 0;
// // [x, y ,z] = rotate(x, y, z, x_angle, 0, 0)
// console.log(z_angle, x, y, z)
// let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
// let sphereMaterial = new THREE.MeshBasicMaterial( {
// color: 0x0063e4,
// metalness: 1,
// roughness: 1,
// opacity: 0.5,
// transparent: true
// } );
// sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
// sphere.position.x = x;
// sphere.position.y = y;
// sphere.position.z = z;
// scene.add( sphere );
// let circleGeometry = new THREE.TorusGeometry( 0.5, 0.02, 16, 40 );
// let circleMaterial = new THREE.MeshBasicMaterial( {
// color: 0x000000,
// opacity: 0.1,
// transparent: true
// } );
// circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
// circleCircum.castShadow = true;
// circleCircum.rotation.y = Math.PI / 2;
// circleCircum.position.x = x;
// circleCircum.position.y = y;
// circleCircum.position.z = z;
// scene.add( circleCircum );
// sphere.start_x = x;
// sphere.start_z = z;
// circleCircum.start_x = x;
// circleCircum.start_z = z;
// spheres.push(sphere)
// spheresLines.push(circleCircum)
// }
// z_count += 1;
// }
// ---------- Seed of Life ------------ //
// for (let x_angle of Array.from(Array(4), (_, i) => 360 / 4 * i)) {
// for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
// for (let i of Array.from(Array(2), (_, i) => i* 0.5)) {
// if (z_count > 0 && i === 0) {
// continue;
// }
// let x, y, z;
// z = rotatePoint(0, 0, z_angle, i, 0)[1]
// y = rotatePoint(0, 0, z_angle, i, 0)[0]
// x = 0;
// [x, y ,z] = rotate(x, y, z, 0, x_angle, 0)
// console.log(x_angle, z_angle, x, y, z)
// let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
// let sphereMaterial = new THREE.MeshBasicMaterial( {
// color: 0x0063e4,
// metalness: 1,
// roughness: 1,
// opacity: 0.5,
// transparent: true
// } );
// let sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
// sphere.position.x = x;
// sphere.position.y = y;
// sphere.position.z = z;
// scene.add( sphere );
// let circleGeometry = new THREE.TorusGeometry( 0.5, 0.01, 64, 64);
// let circleMaterial = new THREE.MeshBasicMaterial( {
// color: 0x000000,
// opacity: 0.1,
// transparent: true
// } );
// let circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
// circleCircum.castShadow = true;
// circleCircum.rotation.y = Math.PI / 2;
// circleCircum.position.x = x;
// circleCircum.position.y = y;
// circleCircum.position.z = z;
// scene.add( circleCircum );
// }
// z_count += 1;
// }
// }
let circleGeometry = new THREE.TorusGeometry( 2.5, 0.02, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
scene.add( circleCircum );
// const spotLight = new THREE.SpotLight( 0xffffff ); // const spotLight = new THREE.SpotLight( 0xffffff );
const spotLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); const spotLight = new THREE.DirectionalLight( 0xffffff, 1 );
spotLight.position.set( 10, 0, 0 ); spotLight.position.set( 10, 0, 0 );
spotLight.castShadow = true; spotLight.castShadow = true;
// spotLight.shadow.mapSize.width = 8182; // spotLight.shadow.mapSize.width = 8182;
// spotLight.shadow.mapSize.height = 8182; // spotLight.shadow.mapSize.height = 8182;
spotLight.shadow.mapSize.width = 1024; spotLight.shadow.mapSize.width = 4096;
spotLight.shadow.mapSize.height = 1024; spotLight.shadow.mapSize.height = 4096;
spotLight.shadow.camera.far = 45; spotLight.shadow.camera.far = 20;
spotLight.shadow.camera.fov = 35; // spotLight.shadow.camera.fov = 35;
scene.add( spotLight ); scene.add( spotLight );
//Create a plane that receives shadows (but does not cast them) //Create a plane that receives shadows (but does not cast them)
const planeGeometry = new THREE.PlaneGeometry( 10, 10, 10, 10 ); const planeGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } ) const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } )
const plane = new THREE.Mesh( planeGeometry, planeMaterial ); const plane = new THREE.Mesh( planeGeometry, planeMaterial );
planeMaterial.side = THREE.DoubleSide; planeMaterial.side = THREE.DoubleSide;
plane.rotation.y = Math.PI / 2; plane.rotation.y = Math.PI / 2;
plane.position.x = -10 plane.position.x = -5
plane.receiveShadow = true; plane.receiveShadow = true;
scene.add( plane ); scene.add( plane );
//Create a helper for the shadow camera (optional) //Create a helper for the shadow camera (optional)
const helper = new THREE.CameraHelper( spotLight.shadow.camera ); const helper = new THREE.CameraHelper( spotLight.shadow.camera );
scene.add( helper ); // scene.add( helper );
const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 ); const axesHelper = new THREE.AxesHelper( 40 );
scene.add( light ); scene.add( axesHelper );
// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
// scene.add( light );
function animate() { const gui = new GUI();
gui.add( params, 'xangle', 0, 360 ).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
}
});
gui.add( params, 'yangle', 0, 360 ).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
}
});
gui.add( params, 'zangle', 0, 360 ).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
}
});
gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
for (let sphere of spheres) {
scene.remove(sphere)
}
for (let sphereLine of spheresLines) {
scene.remove(sphereLine)
}
renderFlower (value)
});
gui.open();
let stats = new Stats();
document.body.appendChild( stats.dom );
// var axis = new THREE.Vector3(0, 1, 0);
function animate () {
requestAnimationFrame( animate ); requestAnimationFrame( animate );
const time = performance.now() / 1000;
// for (let sphere of spheres) {
// sphere.position.x = Math.cos( time ) * sphere.start_x;
// sphere.position.z = - Math.sin( time ) * sphere.start_z;
// }
// for (let sphereLine of spheresLines) {
// sphereLine.position.x = Math.cos( time ) * sphereLine.start_x;
// sphereLine.position.z = - Math.sin( time ) * sphereLine.start_z;
// }
// tetra.rotation.x += 0.005;
// tetraEdgesLine.rotation.x += 0.005;
// const time = performance.now() / 1000;
// spotLight.position.x = Math.cos( time ) * 20;
// spotLight.position.z = Math.sin( time ) * 20;
controls.update(); controls.update();
stats.update();
renderer.render( scene, camera ); renderer.render( scene, camera );
}; };