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"picomatch": "^4.0.5", + "postcss": "^8.5.17", + "rolldown": "~1.1.5", + "tinyglobby": "^0.2.17" }, "bin": { "vite": "bin/vite.js" @@ -1529,9 +1273,10 @@ }, "peerDependencies": { "@types/node": "^20.19.0 || >=22.12.0", + "@vitejs/devtools": "^0.3.0", + "esbuild": "^0.27.0 || ^0.28.0", "jiti": ">=1.21.0", "less": "^4.0.0", - "lightningcss": "^1.21.0", "sass": "^1.70.0", "sass-embedded": "^1.70.0", "stylus": ">=0.54.8", @@ -1544,15 +1289,18 @@ "@types/node": { "optional": true }, + "@vitejs/devtools": { + "optional": true + }, + "esbuild": { + "optional": true + }, "jiti": { "optional": true }, "less": { "optional": true }, - "lightningcss": { - "optional": true - }, "sass": { "optional": true }, diff --git a/package.json b/package.json index 9f77791..f526d8a 100644 --- a/package.json +++ b/package.json @@ -4,7 +4,7 @@ }, "devDependencies": { "sass": "^1.101.0", - "vite": "^7.3.0" + "vite": "^8.1.5" }, "scripts": { "start": "vite", diff --git a/src/css/styles.scss b/src/css/styles.scss index b1f46b9..ee49b27 100644 --- a/src/css/styles.scss +++ b/src/css/styles.scss @@ -182,6 +182,15 @@ html[data-theme='light'] .lil-gui { --string-color: #c2410c; } +// below 900px the nav and the panel would share the top edge, so the panel +// drops underneath the nav (three classes to outrank lil-gui's own +// .lil-gui.autoPlace top: 0) +@media (max-width: 900px) { + .lil-gui.root.autoPlace { + top: 76px; + } +} + @media (max-width: 600px) { .lil-gui.root { width: calc(100vw - 24px); diff --git a/src/flower.js b/src/flower.js index edd491d..1c978f3 100644 --- a/src/flower.js +++ b/src/flower.js @@ -26,6 +26,12 @@ camera.position.z = 12; camera.position.x = 10; camera.position.y = 4; +// portrait and narrow screens crop the sides, hiding the projection wall - +// start further back so wall and shapes both fit the frame +if ( window.innerWidth < window.innerHeight || window.innerWidth < 700 ) { + camera.position.multiplyScalar( 1.8 ); +} + const renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } ); renderer.setPixelRatio( Math.min( window.devicePixelRatio, 2 ) ); @@ -282,6 +288,7 @@ let renderFlower = (size = 3, radius = 1) => { const gui = new GUI(); + if ( window.innerWidth < 700 ) gui.close(); gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => { for (let sphere of spheres) { [sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle']) diff --git a/src/lib/stage.js b/src/lib/stage.js index 706ff1b..fe9cec5 100644 --- a/src/lib/stage.js +++ b/src/lib/stage.js @@ -20,6 +20,12 @@ export function createStage( { target = [ 0, 0, 0 ] } = {} ) { const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 ); camera.position.set( 10, 4, 12 ); + // portrait and narrow screens crop the sides, hiding the projection wall - + // start further back so wall and shapes both fit the frame + if ( window.innerWidth < window.innerHeight || window.innerWidth < 700 ) { + camera.position.multiplyScalar( 1.8 ); + } + const renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } ); renderer.setPixelRatio( Math.min( window.devicePixelRatio, 2 ) ); renderer.setSize( window.innerWidth, window.innerHeight ); diff --git a/src/matrix.js b/src/matrix.js index 965b87d..fdb8a2b 100644 --- a/src/matrix.js +++ b/src/matrix.js @@ -111,6 +111,7 @@ onUpdate( ( time ) => { } ); const gui = new GUI(); +if ( window.innerWidth < 700 ) gui.close(); gui.add( params, 'scale', 1, 4 ).step( 0.1 ).onChange( renderMatrix ); gui.add( params, 'edges' ).onChange( ( value ) => { parts[ 0 ].visible = value; } ); gui.add( params, 'spokes' ).onChange( ( value ) => { parts[ 1 ].visible = value; } ); diff --git a/src/metatron.js b/src/metatron.js index 761e9c5..06e1dfe 100644 --- a/src/metatron.js +++ b/src/metatron.js @@ -3,12 +3,14 @@ import * as THREE from 'three'; import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; import { GUI } from 'three/addons/libs/lil-gui.module.min.js'; +import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js'; import './lib/chrome.js'; import { sceneColors } from './lib/theme.js'; import { bindWorld } from './lib/transit.js'; import { bindGlow } from './lib/glow.js'; +import { makeTube } from './lib/edgeTubes.js'; import { bindCameraMemory } from './lib/cameraMemory.js'; const colors = sceneColors(); @@ -25,6 +27,12 @@ camera.position.z = 12; camera.position.x = 10; camera.position.y = 4; +// portrait and narrow screens crop the sides, hiding the projection wall - +// start further back so wall and shapes both fit the frame +if ( window.innerWidth < window.innerHeight || window.innerWidth < 700 ) { + camera.position.multiplyScalar( 1.8 ); +} + // debug switches to bisect driver issues: ?noaa disables MSAA, ?noshadow disables shadow maps const debugFlags = new URLSearchParams( window.location.search ); @@ -263,15 +271,12 @@ let renderFlower = (radius = 1) => { transparent: true } ); - const occupiedSpots = new Set(); - - // one circle per spot: if any group already placed a circle here (fire and - // earth share all eight cube corners), later ones are skipped - const addCircleMeshes = ( point, group ) => { - const spot = point.toArray().map( ( n ) => n.toFixed( 2 ) ).join( ',' ); - if ( occupiedSpots.has( spot ) ) return; - occupiedSpots.add( spot ); + // circles that share a spot (fire and earth own the same cube corners, the + // two waters share their outer points) are tracked so that only the first + // visible owner renders its circle - every group keeps its full set + const circleRegistry = new Map(); + const placeCircleMeshes = ( point, group ) => { const sphere = new THREE.Mesh( circleSphereGeometry, circleSphereMaterial ); sphere.position.copy( point ); group.add( sphere ); @@ -281,12 +286,35 @@ let renderFlower = (radius = 1) => { ring.position.copy( point ); ring.castShadow = true; group.add( ring ); + + const spot = point.toArray().map( ( n ) => n.toFixed( 2 ) ).join( ',' ); + if ( ! circleRegistry.has( spot ) ) circleRegistry.set( spot, [] ); + circleRegistry.get( spot ).push( { sphere, ring, group } ); }; - // circles on a solid's vertices - const makeVertexCircles = ( geometry, rotation ) => { - const group = new THREE.Group(); + const effectivelyVisible = ( object ) => { + for ( let o = object; o && o !== world; o = o.parent ) { + if ( ! o.visible ) return false; + } + return true; + }; + + const refreshCircleDupes = () => { + for ( const owners of circleRegistry.values() ) { + if ( owners.length < 2 ) continue; + let taken = false; + for ( const owner of owners ) { + const show = effectivelyVisible( owner.group ) && ! taken; + if ( show ) taken = true; + owner.sphere.visible = show; + owner.ring.visible = show; + } + } + }; + + const uniqueVertices = ( geometry ) => { const seen = new Set(); + const vertices = []; const positions = geometry.attributes.position; const vertex = new THREE.Vector3(); @@ -295,11 +323,18 @@ let renderFlower = (radius = 1) => { const key = vertex.toArray().map( ( n ) => n.toFixed( 3 ) ).join( ',' ); if ( seen.has( key ) ) continue; seen.add( key ); - - const point = vertex.clone().applyMatrix4( rotation ); - addCircleMeshes( point, group ); + vertices.push( vertex.clone() ); } + return vertices; + }; + + // circles on a solid's vertices + const makeVertexCircles = ( geometry, rotation ) => { + const group = new THREE.Group(); + for ( const vertex of uniqueVertices( geometry ) ) { + placeCircleMeshes( vertex.applyMatrix4( rotation ), group ); + } return group; }; @@ -435,6 +470,11 @@ let renderFlower = (radius = 1) => { world.add( icosaLines ); world.add( icosa ); + // the true icosahedron is hidden by default; the pattern-faithful "Water" + // (the former fake water) stands in for it + icosa.visible = false; + icosaLines.visible = false; + const icosaCircles = addCircles( makeVertexCircles( icosaGeometry, icosaRotation ), false ); // 2.29 * 1.003: tuned against the circle pattern @@ -462,18 +502,88 @@ let renderFlower = (radius = 1) => { world.add( dodecaLines ); world.add( dodeca ); + const dodecaCircles = addCircles( makeVertexCircles( dodecaGeometry, new THREE.Matrix4().makeRotationFromEuler( dodeca.rotation ) ), false ); - // the in-between circles of the 2D pattern: the six edge midpoints that - // form the inner ring - const innerCircles = new THREE.Group(); + + // the six edge midpoints of the 2D pattern's inner ring - Water's inner + // circle centres const innerPoints = []; for ( let s of [ -1, 1 ] ) { innerPoints.push( [ s * d, s * d, 0 ], [ s * d, 0, s * d ], [ 0, s * d, s * d ] ); } - for ( const p of innerPoints ) { - addCircleMeshes( new THREE.Vector3( ...p ).applyMatrix4( gridRotation ), innerCircles ); + + // Fake water: the icosahedron the flat pattern implies - the real water's + // six outer hexagon points (the other six vertices project near the middle + // and are skipped) plus the six inner-ring circle centres. The frame shows + // only the hull edges; the all-pairs strands live in the web toggle. + const innerCentres = innerPoints.map( ( p ) => new THREE.Vector3( ...p ).applyMatrix4( gridRotation ) ); + const outerPoints = uniqueVertices( icosaGeometry ) + .map( ( v ) => v.applyMatrix4( icosaRotation ) ) + .sort( ( a, b ) => Math.hypot( b.y, b.z ) - Math.hypot( a.y, a.z ) ) + .slice( 0, 6 ); + const fakeWaterPoints = [ ...outerPoints, ...innerCentres ]; + + const fakeWaterGeometry = new ConvexGeometry( fakeWaterPoints ); + const fakeWater = makeEdgeTubes( fakeWaterGeometry, colors.line, params['tube'] ); + + // same fill values as the real water solid + const fakeWaterFill = new THREE.Mesh( + fakeWaterGeometry, + new THREE.MeshStandardMaterial( { + color: colors.fills.water, + metalness: 0.7, + roughness: 0.3, + opacity: 0.8, + transparent: true + } ) + ); + + // the full circle set; the outer spots overlap real water's circles and + // the registry renders each spot only once + const fakeWaterCircles = new THREE.Group(); + for ( const point of fakeWaterPoints ) { + placeCircleMeshes( point, fakeWaterCircles ); } - addCircles( innerCircles, true ); + + world.add( fakeWater ); + world.add( fakeWaterFill ); + solids.push( fakeWater, fakeWaterFill ); + addCircles( fakeWaterCircles, true ); + + // inner webs: every vertex of an element connected to every other with + // thin strands, hidden by default + const webMaterial = new THREE.MeshBasicMaterial( { color: colors.line, opacity: 0.5, transparent: true } ); + const makeWeb = ( points ) => { + const group = new THREE.Group(); + for ( let i = 0; i < points.length; i++ ) { + for ( let j = i + 1; j < points.length; j++ ) { + group.add( makeTube( points[ i ], points[ j ], webMaterial, params['tube'] * 0.4 ) ); + } + } + group.visible = false; + world.add( group ); + solids.push( group ); + return group; + }; + const worldVertices = ( geometry, mesh ) => + uniqueVertices( geometry ).map( ( v ) => v.applyMatrix4( new THREE.Matrix4().makeRotationFromEuler( mesh.rotation ) ) ); + + const earthWeb = makeWeb( worldVertices( boxGeometry, cube ) ); + const fireWeb = makeWeb( [ ...worldVertices( tetraGeometry, tetra ), ...worldVertices( tetraGeometry2, tetra2 ) ] ); + const airWeb = makeWeb( worldVertices( octaGeometry, octa ) ); + const waterWeb = makeWeb( worldVertices( icosaGeometry, icosa ) ); + const aetherWeb = makeWeb( worldVertices( dodecaGeometry, dodeca ) ); + const fakeWaterWeb = makeWeb( fakeWaterPoints ); + + // the connection points where earth and air meet: the six equatorial cube + // edge midpoints, completing the ring of circles + const connectionCircles = new THREE.Group(); + for ( const s of [ -1, 1 ] ) { + for ( const p of [ [ s * d, -s * d, 0 ], [ s * d, 0, -s * d ], [ 0, s * d, -s * d ] ] ) { + placeCircleMeshes( new THREE.Vector3( ...p ).applyMatrix4( gridRotation ), connectionCircles ); + } + } + addCircles( connectionCircles, false ); // Big circle: visible as a solid tube, same thickness as the shape edges let circleGeometry = new THREE.TorusGeometry( 5 * radius, params['tube'], 64, 64); @@ -487,23 +597,55 @@ let renderFlower = (radius = 1) => { gui = new GUI(); + if ( window.innerWidth < 700 ) gui.close(); let guiDict = {}; + + // every show/fill/frame/circles/web checkbox, so "empty canvas" can + // uncheck them all through the GUI and keep the panel in sync + const visibilityControllers = []; let fire = gui.addFolder('Fire'); - guiDict['fire'] = {'folder': fire, 'object': fireFill, 'objectLines': fireFrame, 'circles': fireCircles}; + guiDict['fire'] = {'folder': fire, 'object': fireFill, 'objectLines': fireFrame, 'circles': fireCircles, 'web': fireWeb}; let air = gui.addFolder('Air'); - guiDict['air'] = {'folder': air, 'object': octa, 'objectLines': octaLines, 'circles': octaCircles}; + guiDict['air'] = {'folder': air, 'object': octa, 'objectLines': octaLines, 'circles': octaCircles, 'web': airWeb}; let earth = gui.addFolder('Earth'); - guiDict['earth'] = {'folder': earth, 'object': cube, 'objectLines': cubeLines, 'circles': cubeCircles}; + guiDict['earth'] = {'folder': earth, 'object': cube, 'objectLines': cubeLines, 'circles': cubeCircles, 'web': earthWeb}; - let water = gui.addFolder('Water'); - guiDict['water'] = {'folder': water, 'object': icosa, 'objectLines': icosaLines, 'circles': icosaCircles}; + let fakeWaterFolder = gui.addFolder('Water'); + fakeWaterFolder.close(); + fakeWaterFolder.add( { scale: 1 }, 'scale', 0, 2 ).step( 0.001 ).onChange( ( value ) => { + fakeWater.scale.setScalar( value ); + fakeWaterFill.scale.setScalar( value ); + fakeWaterCircles.scale.setScalar( value ); + fakeWaterWeb.scale.setScalar( value ); + } ); + fakeWaterFolder.add( { show: true }, 'show' ).onChange( ( value ) => { + fakeWater.visible = value; + fakeWaterFill.visible = value; + } ); + fakeWaterFolder.add( { fill: true }, 'fill' ).onChange( ( value ) => { + fakeWaterFill.visible = value; + } ); + fakeWaterFolder.add( { frame: true }, 'frame' ).onChange( ( value ) => { + fakeWater.visible = value; + } ); + fakeWaterFolder.add( { circles: true }, 'circles' ).onChange( ( value ) => { + fakeWaterCircles.visible = value; + refreshCircleDupes(); + } ); + fakeWaterFolder.add( { web: false }, 'web' ).onChange( ( value ) => { + fakeWaterWeb.visible = value; + } ); + visibilityControllers.push( ...fakeWaterFolder.controllers.filter( ( c ) => c.property !== 'scale' ) ); let aether = gui.addFolder('Aether') - guiDict['aether'] = {'folder': aether, 'object': dodeca, 'objectLines': dodecaLines}; + guiDict['aether'] = {'folder': aether, 'object': dodeca, 'objectLines': dodecaLines, 'circles': dodecaCircles, 'web': aetherWeb}; + + let water = gui.addFolder('Real Water'); + guiDict['water'] = {'folder': water, 'object': icosa, 'objectLines': icosaLines, 'circles': icosaCircles, 'web': waterWeb}; let folderStandard = { show: true, @@ -514,7 +656,9 @@ let renderFlower = (radius = 1) => { for (let fld of Object.keys(guiDict)) { guiDict[fld]['folder'].close() - folderStandard.show = true; + folderStandard.show = guiDict[fld]['object'].visible; + folderStandard.fill = guiDict[fld]['object'].visible; + folderStandard.frame = guiDict[fld]['objectLines'].visible; guiDict[fld]['folder'].add( folderStandard, 'scale', 0, 2 ).step(0.001).onChange( (value) => { guiDict[fld]['object'].scale.x = value @@ -524,6 +668,7 @@ let renderFlower = (radius = 1) => { guiDict[fld]['objectLines'].scale.y = value guiDict[fld]['objectLines'].scale.z = value if (guiDict[fld]['circles']) guiDict[fld]['circles'].scale.setScalar(value); + if (guiDict[fld]['web']) guiDict[fld]['web'].scale.setScalar(value); }); guiDict[fld]['folder'].add( folderStandard, 'show', true).onChange((value) => { @@ -553,13 +698,32 @@ let renderFlower = (radius = 1) => { if (guiDict[fld]['circles']) { guiDict[fld]['folder'].add( { circles: guiDict[fld]['circles'].visible }, 'circles' ).onChange( (value) => { guiDict[fld]['circles'].visible = value; + refreshCircleDupes(); }); } + + if (guiDict[fld]['web']) { + guiDict[fld]['folder'].add( { web: false }, 'web' ).onChange( (value) => { + guiDict[fld]['web'].visible = value; + }); + } + + visibilityControllers.push( ...guiDict[fld]['folder'].controllers.filter( ( c ) => c.property !== 'scale' ) ); } - gui.add( { innerCircles: true }, 'innerCircles' ).onChange( (value) => { - innerCircles.visible = value; - }); + visibilityControllers.push( gui.add( { connections: false }, 'connections' ).onChange( ( value ) => { + connectionCircles.visible = value; + refreshCircleDupes(); + } ) ); + + visibilityControllers.push( gui.add( { bigCircle: true }, 'bigCircle' ).onChange( ( value ) => { + circleCircum.visible = value; + } ) ); + + gui.add( { emptyCanvas: () => { + for ( const controller of visibilityControllers ) controller.setValue( false ); + } }, 'emptyCanvas' ).name( 'empty canvas' ); + // rebuilding destroys and recreates the GUI, which would kill the very // slider being dragged - so the scene only rebuilds when the drag ends gui.add( params, 'radius', 0.5, 1.5).onFinishChange( (value) => { @@ -569,6 +733,8 @@ let renderFlower = (radius = 1) => { renderFlower (params['radius']) }); + refreshCircleDupes(); + // ?only= hides the other solids, for // checking a single shape against the reference const only = debugFlags.get( 'only' ); diff --git a/src/phyllotaxis.js b/src/phyllotaxis.js index ac5749f..753c359 100644 --- a/src/phyllotaxis.js +++ b/src/phyllotaxis.js @@ -96,6 +96,7 @@ onUpdate( ( time ) => { } ); const gui = new GUI(); +if ( window.innerWidth < 700 ) gui.close(); gui.add( params, 'count', 10, MAX_COUNT ).step( 10 ).onChange( renderPattern ); gui.add( params, 'angle', 130, 145 ).step( 0.001 ).onChange( renderPattern ); gui.add( params, 'resetAngle' ).name( 'reset to golden angle' ); diff --git a/src/seed.js b/src/seed.js index 7be5536..0575282 100644 --- a/src/seed.js +++ b/src/seed.js @@ -26,6 +26,12 @@ camera.position.z = 12; camera.position.x = 10; camera.position.y = 4; +// portrait and narrow screens crop the sides, hiding the projection wall - +// start further back so wall and shapes both fit the frame +if ( window.innerWidth < window.innerHeight || window.innerWidth < 700 ) { + camera.position.multiplyScalar( 1.8 ); +} + const renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } ); renderer.setPixelRatio( Math.min( window.devicePixelRatio, 2 ) ); diff --git a/src/torus.js b/src/torus.js index fa979dc..28ca737 100644 --- a/src/torus.js +++ b/src/torus.js @@ -100,6 +100,7 @@ onUpdate( ( time ) => { } ); const gui = new GUI(); +if ( window.innerWidth < 700 ) gui.close(); gui.add( params, 'radius', 1, 5 ).step( 0.1 ).onChange( renderTorus ); gui.add( params, 'tube', 0.2, 3 ).step( 0.1 ).onChange( renderTorus ); gui.add( params, 'strands', 1, 32 ).step( 1 ).onChange( renderTorus );