big update

This commit is contained in:
Vincent van der Wal
2023-09-21 16:17:19 +02:00
parent dac4201306
commit dae4a9c415
3 changed files with 1221 additions and 254 deletions
+439
View File
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import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import Stats from 'three/addons/libs/stats.module.js';
import './css/styles.scss';
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf44f04);
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
camera.position.z = 12;
camera.position.x = 10;
camera.position.y = 4;
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaFactor = 2.2;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.physicallyCorrectLights
document.body.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( -4, 0, 0 );
// const geometry_torus = new THREE.TorusGeometry( 2.5, 2.5, 32, 128 );
// const material_torus = new THREE.MeshBasicMaterial( { color: 0x049ef4, wireframe: true, wireframeLinewidth: 1} );
// const torus = new THREE.Mesh( geometry_torus, material_torus );
// torus.rotation.x = Math.PI / 2;
// torus.castShadow = true;
// scene.add( torus );
// const icoGeometry = new THREE.IcosahedronGeometry( 5 );
// const icoMaterial= new THREE.MeshBasicMaterial( {color: 0x049ef4, wireframe: true, wireframeLinewidth: 8 } );
// const iso = new THREE.Mesh( icoGeometry, icoMaterial );
// iso.castShadow = true;
// scene.add( iso );
// --------- Mekaraba ---------- //
// const tetraGeometry = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// // tetra.position.y = - 0.81
// // tetra.rotation.x = Math.PI / 4 ;
// tetra.rotation.z = Math.PI / 6 ;
// // scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// // tetraEdgesLine.position.y = -0.81
// tetraEdgesLine.rotation.x = Math.PI / 4;
// // tetraEdgesLine.rotation.y = Math.PI ;
// // tetraEdgesLine.rotation.y = Math.PI / 6;
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.position.y = 0.81
// tetra2.rotation.x = Math.PI / 4 ;
// // tetra2.rotation.y = Math.PI / 4 ;
// tetra2.rotation.z = Math.PI / 4 ;
// // scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.position.y = 0.81
// tetraEdgesLine2.rotation.x = Math.PI / 4 ;
// // tetraEdgesLine2.rotation.y = Math.PI / 4 ;
// tetraEdgesLine2.rotation.z = Math.PI / 4 ;
// scene.add( tetraEdgesLine2 );
// ---------- David ------------ //
// const tetraGeometry = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// tetra.rotation.y = Math.PI / 6 ;
// tetra.position.y = 1 / 2
// scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine.rotation.y = Math.PI / 6 ;
// tetraEdgesLine.position.y = 1 / 2
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.rotation.y = Math.PI + Math.PI / 6 ;
// tetra2.rotation.z = Math.PI;
// tetra2.position.y = - 1 / 2
// scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.rotation.y = Math.PI + Math.PI / 6 ;
// tetraEdgesLine2.rotation.z = Math.PI;
// tetraEdgesLine2.position.y = - 1 / 2
// scene.add( tetraEdgesLine2 );
// ---------- Flower of life ------------ //
// const circleGeometry = new THREE.CircleGeometry( 3, 64 );
// const circleMaterial = new THREE.MeshBasicMaterial( { color: 0x049ef4, side: THREE.DoubleSide } );
// const circle = new THREE.Mesh( circleGeometry, circleMaterial );
// circle.castShadow = true;
// scene.add( circle );
// const circleLine = new THREE.LineSegments( circleGeometry, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// circleLine.castShadow = true;
// scene.add( circleLine );
let rotatePoint = (cx, cy, angle, px, py) => {
angle = - angle * (Math.PI / 180)
let s = Math.sin(angle);
let c = Math.cos(angle);
// translate point back to origin:
px -= cx;
py -= cy;
// rotate point
let xnew = px * c + py * s;
let ynew = px * s - py * c;
// translate point back:
px = xnew + cx;
py = ynew + cy;
return [px, py];
}
function rotate(px, py, pz, pitch, roll, yaw) {
pitch = - pitch * (Math.PI / 180)
roll = - roll * (Math.PI / 180)
yaw = - yaw * (Math.PI / 180)
var cosa = Math.cos(yaw);
var sina = Math.sin(yaw);
var cosb = Math.cos(pitch);
var sinb = Math.sin(pitch);
var cosc = Math.cos(roll);
var sinc = Math.sin(roll);
var Axx = cosa*cosb;
var Axy = cosa*sinb*sinc - sina*cosc;
var Axz = cosa*sinb*cosc + sina*sinc;
var Ayx = sina*cosb;
var Ayy = sina*sinb*sinc + cosa*cosc;
var Ayz = sina*sinb*cosc - cosa*sinc;
var Azx = -sinb;
var Azy = cosb*sinc;
var Azz = cosb*cosc;
let x = Axx*px + Axy*py + Axz*pz;
let y = Ayx*px + Ayy*py + Ayz*pz;
let z = Azx*px + Azy*py + Azz*pz;
return [x, y, z]
}
const params = {
xangle: 45,
yangle: 0,
zangle: 54.72972973,
size: 3,
radius: 1
};
let sphere, circleCircum;
let spheres = [];
let spheresLines = [];
let renderFlower = (size = 3, radius = 1) => {
spheres = [];
spheresLines = [];
for (let x of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
x = x - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let y of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
y = y - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let z of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
z = z - ((size - 1) * (0.612 * (radius * 2))) / 2
let xtemp2, ytemp2, ztemp2;
// [xtemp, ytemp, ztemp] = rotate(x, y, z, 0, 45, 0)
// console.log(xtemp, ytemp, ztemp);
[xtemp2, ytemp2, ztemp2] = rotate(x, y, z, params['yangle'], params['xangle'], params['zangle'])
let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 );
let sphereMaterial = new THREE.MeshStandardMaterial( {
color: 0x0063e4,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = xtemp2;
sphere.position.y = ytemp2;
sphere.position.z = ztemp2;
scene.add( sphere );
let circleGeometry = new THREE.TorusGeometry( radius, 0.02, 64, 64 );
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = xtemp2;
circleCircum.position.y = ytemp2;
circleCircum.position.z = ztemp2;
scene.add( circleCircum );
sphere.start_x = x;
sphere.start_y = y;
sphere.start_z = z;
circleCircum.start_x = x;
circleCircum.start_y = y;
circleCircum.start_z = z;
spheres.push(sphere)
spheresLines.push(circleCircum)
}
z_count += 1;
}
}
// Big circle
let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
scene.add( circleCircum );
}
// renderFlower()
// ---------- Seed of Life ------------ //
let z_count = 0
for (let x_angle of Array.from(Array(4), (_, i) => 360 / 4 * i)) {
for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
for (let i of Array.from(Array(2), (_, i) => i* 0.5)) {
if (z_count > 0 && i === 0) {
continue;
}
let x, y, z;
z = rotatePoint(0, 0, z_angle, i, 0)[1]
y = rotatePoint(0, 0, z_angle, i, 0)[0]
x = 0;
[x, y ,z] = rotate(x, y, z, 0, x_angle, 0)
console.log(x_angle, z_angle, x, y, z)
let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
let sphereMaterial = new THREE.MeshBasicMaterial( {
color: 0x0063e4,
metalness: 1,
roughness: 1,
opacity: 0.5,
transparent: true
} );
let sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = x;
sphere.position.y = y;
sphere.position.z = z;
scene.add( sphere );
let circleGeometry = new THREE.TorusGeometry( 0.5, 0.01, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
let circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = x;
circleCircum.position.y = y;
circleCircum.position.z = z;
scene.add( circleCircum );
}
z_count += 1;
}
}
// const spotLight = new THREE.SpotLight( 0xffffff );
const spotLight = new THREE.DirectionalLight( 0xeaa7a7, 1.5);
spotLight.position.set( 10, 0, 0 );
spotLight.castShadow = true;
// spotLight.shadow.mapSize.width = 8182;
// spotLight.shadow.mapSize.height = 8182;
spotLight.shadow.mapSize.width = 4096;
spotLight.shadow.mapSize.height = 4096;
spotLight.shadow.camera.far = 21;
spotLight.shadow.camera.left = -10;
spotLight.shadow.camera.right = 10;
spotLight.shadow.camera.top = 10;
spotLight.shadow.camera.bottom = -10;
// spotLight.shadow.camera.fov = 35;
scene.add( spotLight );
//Create a plane that receives shadows (but does not cast them)
const planeGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } )
const plane = new THREE.Mesh( planeGeometry, planeMaterial );
planeMaterial.side = THREE.DoubleSide;
plane.rotation.y = Math.PI / 2;
plane.position.x = -10
plane.receiveShadow = true;
scene.add( plane );
//Create a helper for the shadow camera (optional)
const helper = new THREE.CameraHelper( spotLight.shadow.camera );
// scene.add( helper );
const axesHelper = new THREE.AxesHelper( 40 );
scene.add( axesHelper );
// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
// scene.add( light );
// const gui = new GUI();
// gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
// }
// });
// gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
// }
// });
// gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
// }
// });
// gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
// for (let sphere of spheres) {
// scene.remove(sphere)
// }
// for (let sphereLine of spheresLines) {
// scene.remove(sphereLine)
// }
// scene.remove(circleCircum)
// renderFlower (value, params['radius'])
// });
// gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
// for (let sphere of spheres) {
// scene.remove(sphere)
// }
// for (let sphereLine of spheresLines) {
// scene.remove(sphereLine)
// }
// scene.remove(circleCircum)
// renderFlower (params['size'], value)
// });
// gui.close();
let stats = new Stats();
document.body.appendChild( stats.dom );
// var axis = new THREE.Vector3(0, 1, 0);
function animate () {
requestAnimationFrame( animate );
const time = performance.now() / 1000;
// for (let sphere of spheres) {
// sphere.position.x = Math.cos( time ) * sphere.start_x;
// sphere.position.z = - Math.sin( time ) * sphere.start_z;
// }
// for (let sphereLine of spheresLines) {
// sphereLine.position.x = Math.cos( time ) * sphereLine.start_x;
// sphereLine.position.z = - Math.sin( time ) * sphereLine.start_z;
// }
controls.update();
stats.update();
renderer.render( scene, camera );
};
animate();