big update
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import * as THREE from 'three';
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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import Stats from 'three/addons/libs/stats.module.js';
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import './css/styles.scss';
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const scene = new THREE.Scene();
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scene.background = new THREE.Color(0xf44f04);
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const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
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camera.position.z = 12;
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camera.position.x = 10;
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camera.position.y = 4;
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.PCFSoftShadowMap;
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renderer.gammaFactor = 2.2;
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renderer.outputEncoding = THREE.sRGBEncoding;
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renderer.toneMapping = THREE.ACESFilmicToneMapping;
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renderer.toneMappingExposure = 1;
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renderer.physicallyCorrectLights
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document.body.appendChild( renderer.domElement );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.target.set( -4, 0, 0 );
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// const geometry_torus = new THREE.TorusGeometry( 2.5, 2.5, 32, 128 );
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// const material_torus = new THREE.MeshBasicMaterial( { color: 0x049ef4, wireframe: true, wireframeLinewidth: 1} );
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// const torus = new THREE.Mesh( geometry_torus, material_torus );
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// torus.rotation.x = Math.PI / 2;
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// torus.castShadow = true;
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// scene.add( torus );
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// const icoGeometry = new THREE.IcosahedronGeometry( 5 );
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// const icoMaterial= new THREE.MeshBasicMaterial( {color: 0x049ef4, wireframe: true, wireframeLinewidth: 8 } );
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// const iso = new THREE.Mesh( icoGeometry, icoMaterial );
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// iso.castShadow = true;
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// scene.add( iso );
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// --------- Mekaraba ---------- //
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// const tetraGeometry = new THREE.TetrahedronGeometry( 2 );
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// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
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// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
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// // tetra.position.y = - 0.81
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// // tetra.rotation.x = Math.PI / 4 ;
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// tetra.rotation.z = Math.PI / 6 ;
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// // scene.add( tetra );
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// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
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// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
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// // tetraEdgesLine.position.y = -0.81
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// tetraEdgesLine.rotation.x = Math.PI / 4;
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// // tetraEdgesLine.rotation.y = Math.PI ;
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// // tetraEdgesLine.rotation.y = Math.PI / 6;
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// tetraEdgesLine.castShadow = true;
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// scene.add( tetraEdgesLine );
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// const tetraGeometry2 = new THREE.TetrahedronGeometry( 2 );
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// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
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// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
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// tetra2.position.y = 0.81
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// tetra2.rotation.x = Math.PI / 4 ;
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// // tetra2.rotation.y = Math.PI / 4 ;
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// tetra2.rotation.z = Math.PI / 4 ;
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// // scene.add( tetra2 );
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// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
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// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
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// tetraEdgesLine2.castShadow = true;
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// tetraEdgesLine2.position.y = 0.81
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// tetraEdgesLine2.rotation.x = Math.PI / 4 ;
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// // tetraEdgesLine2.rotation.y = Math.PI / 4 ;
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// tetraEdgesLine2.rotation.z = Math.PI / 4 ;
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// scene.add( tetraEdgesLine2 );
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// ---------- David ------------ //
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// const tetraGeometry = new THREE.ConeGeometry( 2, 3, 3 );
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// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
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// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
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// tetra.rotation.y = Math.PI / 6 ;
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// tetra.position.y = 1 / 2
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// scene.add( tetra );
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// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
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// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
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// tetraEdgesLine.rotation.y = Math.PI / 6 ;
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// tetraEdgesLine.position.y = 1 / 2
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// tetraEdgesLine.castShadow = true;
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// scene.add( tetraEdgesLine );
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// const tetraGeometry2 = new THREE.ConeGeometry( 2, 3, 3 );
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// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
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// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
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// tetra2.rotation.y = Math.PI + Math.PI / 6 ;
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// tetra2.rotation.z = Math.PI;
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// tetra2.position.y = - 1 / 2
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// scene.add( tetra2 );
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// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
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// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
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// tetraEdgesLine2.castShadow = true;
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// tetraEdgesLine2.rotation.y = Math.PI + Math.PI / 6 ;
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// tetraEdgesLine2.rotation.z = Math.PI;
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// tetraEdgesLine2.position.y = - 1 / 2
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// scene.add( tetraEdgesLine2 );
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// ---------- Flower of life ------------ //
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// const circleGeometry = new THREE.CircleGeometry( 3, 64 );
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// const circleMaterial = new THREE.MeshBasicMaterial( { color: 0x049ef4, side: THREE.DoubleSide } );
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// const circle = new THREE.Mesh( circleGeometry, circleMaterial );
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// circle.castShadow = true;
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// scene.add( circle );
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// const circleLine = new THREE.LineSegments( circleGeometry, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
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// circleLine.castShadow = true;
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// scene.add( circleLine );
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let rotatePoint = (cx, cy, angle, px, py) => {
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angle = - angle * (Math.PI / 180)
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let s = Math.sin(angle);
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let c = Math.cos(angle);
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// translate point back to origin:
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px -= cx;
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py -= cy;
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// rotate point
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let xnew = px * c + py * s;
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let ynew = px * s - py * c;
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// translate point back:
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px = xnew + cx;
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py = ynew + cy;
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return [px, py];
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}
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function rotate(px, py, pz, pitch, roll, yaw) {
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pitch = - pitch * (Math.PI / 180)
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roll = - roll * (Math.PI / 180)
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yaw = - yaw * (Math.PI / 180)
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var cosa = Math.cos(yaw);
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var sina = Math.sin(yaw);
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var cosb = Math.cos(pitch);
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var sinb = Math.sin(pitch);
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var cosc = Math.cos(roll);
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var sinc = Math.sin(roll);
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var Axx = cosa*cosb;
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var Axy = cosa*sinb*sinc - sina*cosc;
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var Axz = cosa*sinb*cosc + sina*sinc;
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var Ayx = sina*cosb;
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var Ayy = sina*sinb*sinc + cosa*cosc;
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var Ayz = sina*sinb*cosc - cosa*sinc;
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var Azx = -sinb;
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var Azy = cosb*sinc;
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var Azz = cosb*cosc;
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let x = Axx*px + Axy*py + Axz*pz;
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let y = Ayx*px + Ayy*py + Ayz*pz;
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let z = Azx*px + Azy*py + Azz*pz;
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return [x, y, z]
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}
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const params = {
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xangle: 45,
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yangle: 0,
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zangle: 54.72972973,
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size: 3,
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radius: 1
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};
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let sphere, circleCircum;
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let spheres = [];
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let spheresLines = [];
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let renderFlower = (size = 3, radius = 1) => {
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spheres = [];
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spheresLines = [];
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for (let x of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
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x = x - ((size - 1) * (0.612 * (radius * 2))) / 2
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for (let y of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
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y = y - ((size - 1) * (0.612 * (radius * 2))) / 2
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for (let z of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
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z = z - ((size - 1) * (0.612 * (radius * 2))) / 2
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let xtemp2, ytemp2, ztemp2;
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// [xtemp, ytemp, ztemp] = rotate(x, y, z, 0, 45, 0)
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// console.log(xtemp, ytemp, ztemp);
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[xtemp2, ytemp2, ztemp2] = rotate(x, y, z, params['yangle'], params['xangle'], params['zangle'])
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let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 );
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let sphereMaterial = new THREE.MeshStandardMaterial( {
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color: 0x0063e4,
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metalness: 0.7,
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roughness: 0.3,
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opacity: 0.8,
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transparent: true
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} );
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sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
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sphere.position.x = xtemp2;
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sphere.position.y = ytemp2;
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sphere.position.z = ztemp2;
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scene.add( sphere );
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let circleGeometry = new THREE.TorusGeometry( radius, 0.02, 64, 64 );
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let circleMaterial = new THREE.MeshBasicMaterial( {
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color: 0x000000,
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opacity: 0.1,
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transparent: true
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} );
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circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
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circleCircum.castShadow = true;
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circleCircum.rotation.y = Math.PI / 2;
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circleCircum.position.x = xtemp2;
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circleCircum.position.y = ytemp2;
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circleCircum.position.z = ztemp2;
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scene.add( circleCircum );
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sphere.start_x = x;
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sphere.start_y = y;
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sphere.start_z = z;
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circleCircum.start_x = x;
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circleCircum.start_y = y;
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circleCircum.start_z = z;
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spheres.push(sphere)
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spheresLines.push(circleCircum)
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}
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z_count += 1;
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}
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}
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// Big circle
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let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
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let circleMaterial = new THREE.MeshBasicMaterial( {
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color: 0x000000,
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opacity: 0,
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transparent: true
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} );
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circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
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circleCircum.rotation.y = Math.PI / 2;
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circleCircum.castShadow = true;
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scene.add( circleCircum );
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}
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// renderFlower()
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// ---------- Seed of Life ------------ //
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let z_count = 0
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for (let x_angle of Array.from(Array(4), (_, i) => 360 / 4 * i)) {
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for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
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for (let i of Array.from(Array(2), (_, i) => i* 0.5)) {
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if (z_count > 0 && i === 0) {
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continue;
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}
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let x, y, z;
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z = rotatePoint(0, 0, z_angle, i, 0)[1]
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y = rotatePoint(0, 0, z_angle, i, 0)[0]
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x = 0;
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[x, y ,z] = rotate(x, y, z, 0, x_angle, 0)
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console.log(x_angle, z_angle, x, y, z)
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let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
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let sphereMaterial = new THREE.MeshBasicMaterial( {
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color: 0x0063e4,
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metalness: 1,
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roughness: 1,
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opacity: 0.5,
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transparent: true
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} );
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let sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
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sphere.position.x = x;
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sphere.position.y = y;
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sphere.position.z = z;
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scene.add( sphere );
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let circleGeometry = new THREE.TorusGeometry( 0.5, 0.01, 64, 64);
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let circleMaterial = new THREE.MeshBasicMaterial( {
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color: 0x000000,
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opacity: 0.1,
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transparent: true
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} );
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let circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
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circleCircum.castShadow = true;
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circleCircum.rotation.y = Math.PI / 2;
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circleCircum.position.x = x;
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circleCircum.position.y = y;
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circleCircum.position.z = z;
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scene.add( circleCircum );
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}
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z_count += 1;
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}
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}
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// const spotLight = new THREE.SpotLight( 0xffffff );
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const spotLight = new THREE.DirectionalLight( 0xeaa7a7, 1.5);
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spotLight.position.set( 10, 0, 0 );
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spotLight.castShadow = true;
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// spotLight.shadow.mapSize.width = 8182;
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// spotLight.shadow.mapSize.height = 8182;
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spotLight.shadow.mapSize.width = 4096;
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spotLight.shadow.mapSize.height = 4096;
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spotLight.shadow.camera.far = 21;
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spotLight.shadow.camera.left = -10;
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spotLight.shadow.camera.right = 10;
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spotLight.shadow.camera.top = 10;
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spotLight.shadow.camera.bottom = -10;
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// spotLight.shadow.camera.fov = 35;
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scene.add( spotLight );
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//Create a plane that receives shadows (but does not cast them)
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const planeGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
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const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } )
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const plane = new THREE.Mesh( planeGeometry, planeMaterial );
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planeMaterial.side = THREE.DoubleSide;
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plane.rotation.y = Math.PI / 2;
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plane.position.x = -10
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plane.receiveShadow = true;
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scene.add( plane );
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//Create a helper for the shadow camera (optional)
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const helper = new THREE.CameraHelper( spotLight.shadow.camera );
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// scene.add( helper );
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const axesHelper = new THREE.AxesHelper( 40 );
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scene.add( axesHelper );
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// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
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// scene.add( light );
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// const gui = new GUI();
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// gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
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// for (let sphere of spheres) {
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// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
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// }
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// for (let sphereLine of spheresLines) {
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// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
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// }
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// });
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// gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
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// for (let sphere of spheres) {
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// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
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// }
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// for (let sphereLine of spheresLines) {
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// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
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// }
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// });
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// gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
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// for (let sphere of spheres) {
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// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
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// }
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// for (let sphereLine of spheresLines) {
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// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
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// }
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// });
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// gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
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// for (let sphere of spheres) {
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// scene.remove(sphere)
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// }
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// for (let sphereLine of spheresLines) {
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// scene.remove(sphereLine)
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// }
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// scene.remove(circleCircum)
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// renderFlower (value, params['radius'])
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// });
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// gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
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// for (let sphere of spheres) {
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// scene.remove(sphere)
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// }
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// for (let sphereLine of spheresLines) {
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// scene.remove(sphereLine)
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// }
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// scene.remove(circleCircum)
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// renderFlower (params['size'], value)
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// });
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// gui.close();
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let stats = new Stats();
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document.body.appendChild( stats.dom );
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// var axis = new THREE.Vector3(0, 1, 0);
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function animate () {
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requestAnimationFrame( animate );
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const time = performance.now() / 1000;
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// for (let sphere of spheres) {
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// sphere.position.x = Math.cos( time ) * sphere.start_x;
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// sphere.position.z = - Math.sin( time ) * sphere.start_z;
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// }
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// for (let sphereLine of spheresLines) {
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// sphereLine.position.x = Math.cos( time ) * sphereLine.start_x;
|
||||
// sphereLine.position.z = - Math.sin( time ) * sphereLine.start_z;
|
||||
// }
|
||||
|
||||
controls.update();
|
||||
stats.update();
|
||||
|
||||
renderer.render( scene, camera );
|
||||
};
|
||||
|
||||
animate();
|
||||
Reference in New Issue
Block a user