big update

This commit is contained in:
Vincent van der Wal
2023-09-21 16:17:19 +02:00
parent dac4201306
commit dae4a9c415
3 changed files with 1221 additions and 254 deletions
+387
View File
@@ -0,0 +1,387 @@
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import Stats from 'three/addons/libs/stats.module.js';
import './css/styles.scss';
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf44f04);
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
camera.position.z = 12;
camera.position.x = 10;
camera.position.y = 4;
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaFactor = 2.2;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.physicallyCorrectLights
document.body.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( -4, 0, 0 );
// const geometry_torus = new THREE.TorusGeometry( 2.5, 2.5, 32, 128 );
// const material_torus = new THREE.MeshBasicMaterial( { color: 0x049ef4, wireframe: true, wireframeLinewidth: 1} );
// const torus = new THREE.Mesh( geometry_torus, material_torus );
// torus.rotation.x = Math.PI / 2;
// torus.castShadow = true;
// scene.add( torus );
// const icoGeometry = new THREE.IcosahedronGeometry( 5 );
// const icoMaterial= new THREE.MeshBasicMaterial( {color: 0x049ef4, wireframe: true, wireframeLinewidth: 8 } );
// const iso = new THREE.Mesh( icoGeometry, icoMaterial );
// iso.castShadow = true;
// scene.add( iso );
// --------- Mekaraba ---------- //
// const tetraGeometry = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// // tetra.position.y = - 0.81
// // tetra.rotation.x = Math.PI / 4 ;
// tetra.rotation.z = Math.PI / 6 ;
// // scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// // tetraEdgesLine.position.y = -0.81
// tetraEdgesLine.rotation.x = Math.PI / 4;
// // tetraEdgesLine.rotation.y = Math.PI ;
// // tetraEdgesLine.rotation.y = Math.PI / 6;
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.position.y = 0.81
// tetra2.rotation.x = Math.PI / 4 ;
// // tetra2.rotation.y = Math.PI / 4 ;
// tetra2.rotation.z = Math.PI / 4 ;
// // scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.position.y = 0.81
// tetraEdgesLine2.rotation.x = Math.PI / 4 ;
// // tetraEdgesLine2.rotation.y = Math.PI / 4 ;
// tetraEdgesLine2.rotation.z = Math.PI / 4 ;
// scene.add( tetraEdgesLine2 );
// ---------- David ------------ //
// const tetraGeometry = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// tetra.rotation.y = Math.PI / 6 ;
// tetra.position.y = 1 / 2
// scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine.rotation.y = Math.PI / 6 ;
// tetraEdgesLine.position.y = 1 / 2
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.rotation.y = Math.PI + Math.PI / 6 ;
// tetra2.rotation.z = Math.PI;
// tetra2.position.y = - 1 / 2
// scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.rotation.y = Math.PI + Math.PI / 6 ;
// tetraEdgesLine2.rotation.z = Math.PI;
// tetraEdgesLine2.position.y = - 1 / 2
// scene.add( tetraEdgesLine2 );
// ---------- Flower of life ------------ //
// const circleGeometry = new THREE.CircleGeometry( 3, 64 );
// const circleMaterial = new THREE.MeshBasicMaterial( { color: 0x049ef4, side: THREE.DoubleSide } );
// const circle = new THREE.Mesh( circleGeometry, circleMaterial );
// circle.castShadow = true;
// scene.add( circle );
// const circleLine = new THREE.LineSegments( circleGeometry, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// circleLine.castShadow = true;
// scene.add( circleLine );
let rotatePoint2D = (cx, cy, angle, px, py) => {
angle = - angle * (Math.PI / 180)
let s = Math.sin(angle);
let c = Math.cos(angle);
// translate point back to origin:
px -= cx;
py -= cy;
// rotatePoint3D point
let xnew = px * c + py * s;
let ynew = px * s - py * c;
// translate point back:
px = xnew + cx;
py = ynew + cy;
return [px, py];
}
function rotatePoint3D(px, py, pz, pitch, roll, yaw) {
pitch = - pitch * (Math.PI / 180)
roll = - roll * (Math.PI / 180)
yaw = - yaw * (Math.PI / 180)
var cosa = Math.cos(yaw);
var sina = Math.sin(yaw);
var cosb = Math.cos(pitch);
var sinb = Math.sin(pitch);
var cosc = Math.cos(roll);
var sinc = Math.sin(roll);
var Axx = cosa*cosb;
var Axy = cosa*sinb*sinc - sina*cosc;
var Axz = cosa*sinb*cosc + sina*sinc;
var Ayx = sina*cosb;
var Ayy = sina*sinb*sinc + cosa*cosc;
var Ayz = sina*sinb*cosc - cosa*sinc;
var Azx = -sinb;
var Azy = cosb*sinc;
var Azz = cosb*cosc;
let x = Axx*px + Axy*py + Axz*pz;
let y = Ayx*px + Ayy*py + Ayz*pz;
let z = Azx*px + Azy*py + Azz*pz;
return [x, y, z]
}
const params = {
xangle: 45,
yangle: 0,
zangle: 54.72972973,
size: 3,
radius: 1
};
let sphere, circleCircum;
let spheres = [];
let spheresLines = [];
let renderFlower = (size = 3, radius = 1) => {
spheres = [];
spheresLines = [];
for (let x of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
x = x - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let y of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
y = y - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let z of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
z = z - ((size - 1) * (0.612 * (radius * 2))) / 2
let xtemp2, ytemp2, ztemp2;
// [xtemp, ytemp, ztemp] = rotatePoint3D(x, y, z, 0, 45, 0)
// console.log(xtemp, ytemp, ztemp);
[xtemp2, ytemp2, ztemp2] = rotatePoint3D(x, y, z, params['yangle'], params['xangle'], params['zangle'])
let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 );
let sphereMaterial = new THREE.MeshStandardMaterial( {
color: 0x0063e4,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = xtemp2;
sphere.position.y = ytemp2;
sphere.position.z = ztemp2;
scene.add( sphere );
let circleGeometry = new THREE.TorusGeometry( radius, 0.02, 64, 64 );
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = xtemp2;
circleCircum.position.y = ytemp2;
circleCircum.position.z = ztemp2;
scene.add( circleCircum );
sphere.start_x = x;
sphere.start_y = y;
sphere.start_z = z;
circleCircum.start_x = x;
circleCircum.start_y = y;
circleCircum.start_z = z;
spheres.push(sphere)
spheresLines.push(circleCircum)
}
}
}
// Big circle
let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
scene.add( circleCircum );
const gui = new GUI();
gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
}
});
gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
}
});
gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
}
});
gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
for (let sphere of spheres) {
scene.remove(sphere)
}
for (let sphereLine of spheresLines) {
scene.remove(sphereLine)
}
scene.remove(circleCircum)
renderFlower (value, params['radius'])
});
gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
for (let sphere of spheres) {
scene.remove(sphere)
}
for (let sphereLine of spheresLines) {
scene.remove(sphereLine)
}
scene.remove(circleCircum)
renderFlower (params['size'], value)
});
gui.close();
}
renderFlower()
// const spotLight = new THREE.SpotLight( 0xffffff );
const spotLight = new THREE.DirectionalLight( 0xeaa7a7, 1.5);
spotLight.position.set( 10, 0, 0 );
spotLight.castShadow = true;
// spotLight.shadow.mapSize.width = 8182;
// spotLight.shadow.mapSize.height = 8182;
spotLight.shadow.mapSize.width = 4096;
spotLight.shadow.mapSize.height = 4096;
spotLight.shadow.camera.far = 21;
spotLight.shadow.camera.left = -10;
spotLight.shadow.camera.right = 10;
spotLight.shadow.camera.top = 10;
spotLight.shadow.camera.bottom = -10;
// spotLight.shadow.camera.fov = 35;
scene.add( spotLight );
//Create a plane that receives shadows (but does not cast them)
const planeGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } )
const plane = new THREE.Mesh( planeGeometry, planeMaterial );
planeMaterial.side = THREE.DoubleSide;
plane.rotation.y = Math.PI / 2;
plane.position.x = -10
plane.receiveShadow = true;
scene.add( plane );
//Create a helper for the shadow camera (optional)
const helper = new THREE.CameraHelper( spotLight.shadow.camera );
// scene.add( helper );
const axesHelper = new THREE.AxesHelper( 40 );
scene.add( axesHelper );
// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
// scene.add( light );
let stats = new Stats();
document.body.appendChild( stats.dom );
// var axis = new THREE.Vector3(0, 1, 0);
function animate () {
requestAnimationFrame( animate );
const time = performance.now() / 1000;
// for (let sphere of spheres) {
// sphere.position.x = Math.cos( time ) * sphere.start_x;
// sphere.position.z = - Math.sin( time ) * sphere.start_z;
// }
// for (let sphereLine of spheresLines) {
// sphereLine.position.x = Math.cos( time ) * sphereLine.start_x;
// sphereLine.position.z = - Math.sin( time ) * sphereLine.start_z;
// }
controls.update();
stats.update();
renderer.render( scene, camera );
};
animate();
+395 -254
View File
@@ -11,18 +11,14 @@ import './css/styles.scss';
const scene = new THREE.Scene(); const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf44f04); scene.background = new THREE.Color(0xf44f04);
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 ); const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
camera.position.z = 12; camera.position.z = 12;
camera.position.x = 10; camera.position.x = 10;
camera.position.y = 4; camera.position.y = 4;
const renderer = new THREE.WebGLRenderer(); const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true; renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaFactor = 2.2; renderer.gammaFactor = 2.2;
renderer.outputEncoding = THREE.sRGBEncoding; renderer.outputEncoding = THREE.sRGBEncoding;
@@ -121,17 +117,8 @@ controls.target.set( -4, 0, 0 );
// ---------- Flower of life ------------ // // ---------- Flower of life ------------ //
// const circleGeometry = new THREE.CircleGeometry( 3, 64 );
// const circleMaterial = new THREE.MeshBasicMaterial( { color: 0x049ef4, side: THREE.DoubleSide } );
// const circle = new THREE.Mesh( circleGeometry, circleMaterial );
// circle.castShadow = true;
// scene.add( circle );
// const circleLine = new THREE.LineSegments( circleGeometry, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) ); let rotatePoint2D = (cx, cy, angle, px, py) => {
// circleLine.castShadow = true;
// scene.add( circleLine );
let rotatePoint = (cx, cy, angle, px, py) => {
angle = - angle * (Math.PI / 180) angle = - angle * (Math.PI / 180)
let s = Math.sin(angle); let s = Math.sin(angle);
let c = Math.cos(angle); let c = Math.cos(angle);
@@ -140,7 +127,7 @@ let rotatePoint = (cx, cy, angle, px, py) => {
px -= cx; px -= cx;
py -= cy; py -= cy;
// rotate point // rotatePoint3D point
let xnew = px * c + py * s; let xnew = px * c + py * s;
let ynew = px * s - py * c; let ynew = px * s - py * c;
@@ -150,7 +137,7 @@ let rotatePoint = (cx, cy, angle, px, py) => {
return [px, py]; return [px, py];
} }
function rotate(px, py, pz, pitch, roll, yaw) { function rotatePoint3D(px, py, pz, pitch, roll, yaw) {
pitch = - pitch * (Math.PI / 180) pitch = - pitch * (Math.PI / 180)
roll = - roll * (Math.PI / 180) roll = - roll * (Math.PI / 180)
yaw = - yaw * (Math.PI / 180) yaw = - yaw * (Math.PI / 180)
@@ -183,40 +170,87 @@ function rotate(px, py, pz, pitch, roll, yaw) {
return [x, y, z] return [x, y, z]
} }
const params = { const params = {
xangle: 45, xangle: 45,
yangle: 0, yangle: 0,
zangle: 54.72972973, zangle: 54.72972973,
size: 3, size: 5,
radius: 1 radius: 1,
}; };
let sphere, circleCircum; // const params = {
// xangle: 0,
// yangle: 0,
// zangle: 0,
// size: 5,
// radius: 1
// };
let sphere, circleCircum, cube, cubeLines;
let spheres = []; let spheres = [];
let spheresLines = []; let spheresLines = [];
let renderFlower = (size = 3, radius = 1) => { let renderFlower = (size = 5, radius = 1) => {
let z_count = 0
spheres = []; spheres = [];
spheresLines = []; spheresLines = [];
let x_count, y_count, z_count;
x_count = 1;
for (let x of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) { for (let x of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
y_count = 1;
x = x - ((size - 1) * (0.612 * (radius * 2))) / 2 x = x - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let y of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) { for (let y of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
z_count = 1;
y = y - ((size - 1) * (0.612 * (radius * 2))) / 2 y = y - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let z of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) { for (let z of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
z = z - ((size - 1) * (0.612 * (radius * 2))) / 2 z = z - ((size - 1) * (0.612 * (radius * 2))) / 2
if (x_count % 2 == 0 || y_count % 2 == 0 || z_count % 2 == 0) {
z_count++;
continue;
}
if (x_count % 5 == 0 && y_count % 3 == 0 ) {
z_count++;
continue;
}
if (x_count % 5 == 0 && z_count % 3 == 0 ) {
z_count++;
continue;
}
if (y_count % 5 == 0 && x_count % 3 == 0 ) {
z_count++;
continue;
}
if (y_count % 5 == 0 && z_count % 3 == 0 ) {
z_count++;
continue;
}
if (z_count % 5 == 0 && x_count % 3 == 0 ) {
z_count++;
continue;
}
if (z_count % 5 == 0 && y_count % 3 == 0 ) {
z_count++;
continue;
}
let xtemp, ytemp, ztemp; let xtemp, ytemp, ztemp;
let xtemp2, ytemp2, ztemp2;
// [xtemp, ytemp, ztemp] = rotate(x, y, z, 0, 45, 0) [xtemp, ytemp, ztemp] = rotatePoint3D(x, y, z, params['yangle'], params['xangle'], params['zangle'])
// console.log(xtemp, ytemp, ztemp);
[xtemp2, ytemp2, ztemp2] = rotate(x, y, z, params['yangle'], params['xangle'], params['zangle'])
let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 ); let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 );
let sphereMaterial = new THREE.MeshStandardMaterial( { let sphereMaterial = new THREE.MeshStandardMaterial( {
@@ -227,12 +261,12 @@ let renderFlower = (size = 3, radius = 1) => {
transparent: true transparent: true
} ); } );
sphere = new THREE.Mesh( sphereGeometry, sphereMaterial ); sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = xtemp2; sphere.position.x = xtemp;
sphere.position.y = ytemp2; sphere.position.y = ytemp;
sphere.position.z = ztemp2; sphere.position.z = ztemp;
scene.add( sphere ); scene.add( sphere );
let circleGeometry = new THREE.TorusGeometry( radius, 0.02, 64, 64 ); let circleGeometry = new THREE.TorusGeometry( radius, 0.03, 64, 64 );
let circleMaterial = new THREE.MeshBasicMaterial( { let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000, color: 0x000000,
opacity: 0.1, opacity: 0.1,
@@ -241,9 +275,23 @@ let renderFlower = (size = 3, radius = 1) => {
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial ); circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true; circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2; circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = xtemp2; circleCircum.position.x = xtemp;
circleCircum.position.y = ytemp2; circleCircum.position.y = ytemp;
circleCircum.position.z = ztemp2; circleCircum.position.z = ztemp;
scene.add( circleCircum );
circleGeometry = new THREE.TorusGeometry( 0.01, 0.01, 64, 64 );
circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = xtemp;
circleCircum.position.y = ytemp;
circleCircum.position.z = ztemp;
scene.add( circleCircum ); scene.add( circleCircum );
sphere.start_x = x; sphere.start_x = x;
@@ -255,11 +303,147 @@ let renderFlower = (size = 3, radius = 1) => {
spheres.push(sphere) spheres.push(sphere)
spheresLines.push(circleCircum) spheresLines.push(circleCircum)
z_count++;
} }
z_count += 1; y_count++;
} }
x_count++;
} }
// earth
const boxGeometry = new THREE.BoxGeometry( 5 * radius, 5 * radius, 5 * radius );
const boxMaterial = new THREE.MeshStandardMaterial( {
color: 0x994f28,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true,
// wireframe: true,
} );
cube = new THREE.Mesh( boxGeometry, boxMaterial );
cube.rotation.x = 30 * (Math.PI / 180)
cube.rotation.y = 144.75 * (Math.PI / 180)
cube.rotation.z = 45 * (Math.PI / 180)
let cubeEdges = new THREE.EdgesGeometry( boxGeometry );
cubeLines = new THREE.LineSegments( cubeEdges, new THREE.LineBasicMaterial( { color: 0x1b0a02, linewidth: 50000 } ) );
cubeLines.rotation.x = 30 * (Math.PI / 180)
cubeLines.rotation.y = 144.8 * (Math.PI / 180)
cubeLines.rotation.z = 45 * (Math.PI / 180)
cubeLines.castShadow = true;
scene.add( cubeLines );
scene.add( cube );
// fire
const tetraGeometry = new THREE.TetrahedronGeometry( (5 - 2 / 3) * radius )
const tetraMaterial = new THREE.MeshStandardMaterial( {
color: 0xdb1212,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
let tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
let tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
let tetraLines = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x140101, linewidth: 50000 } ) );
tetraLines.rotation.x = 90 * (Math.PI / 180)
tetraLines.rotation.y = 35.26530612 * (Math.PI / 180)
tetraLines.rotation.z = 45 * (Math.PI / 180)
tetra.rotation.x = 90 * (Math.PI / 180)
tetra.rotation.y = 35.26530612 * (Math.PI / 180)
tetra.rotation.z = 45 * (Math.PI / 180)
tetraLines.castShadow = true;
scene.add( tetraLines );
scene.add( tetra );
const octaGeometry = new THREE.OctahedronGeometry( 5 * radius )
const octaMaterial = new THREE.MeshStandardMaterial( {
color: 0x9dedf6,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
let octa = new THREE.Mesh( octaGeometry, octaMaterial );
let octaEdges = new THREE.EdgesGeometry( octaGeometry );
let octaLines = new THREE.LineSegments( octaEdges, new THREE.LineBasicMaterial( { color: 0x0a2528, linewidth: 50000 } ) );
octaLines.rotation.x = 90 * (Math.PI / 180)
octaLines.rotation.y = 35.26530612 * (Math.PI / 180)
octaLines.rotation.z = 45 * (Math.PI / 180)
octa.rotation.x = 90 * (Math.PI / 180)
octa.rotation.y = 35.26530612 * (Math.PI / 180)
octa.rotation.z = 45 * (Math.PI / 180)
octaLines.castShadow = true;
scene.add( octaLines );
scene.add( octa );
const icosaGeometry = new THREE.IcosahedronGeometry( (3 + 1 / 3 + 0.028) * radius )
const icosaMaterial = new THREE.MeshStandardMaterial( {
color: 0x0063e4,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
let icosa = new THREE.Mesh( icosaGeometry, icosaMaterial );
let icosaEdges = new THREE.EdgesGeometry( icosaGeometry );
let icosaLines = new THREE.LineSegments( icosaEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 50000 } ) );
icosaLines.rotation.x = 30 * (Math.PI / 180)
icosaLines.rotation.y = 159.1 * (Math.PI / 180)
icosaLines.rotation.z = 90 * (Math.PI / 180)
icosa.rotation.x = 30 * (Math.PI / 180)
icosa.rotation.y = 159.1 * (Math.PI / 180)
icosa.rotation.z = 90 * (Math.PI / 180)
icosaLines.castShadow = true;
scene.add( icosaLines );
scene.add( icosa );
icosa.visible = false;
icosaLines.visible = false;
const dodecaGeometry = new THREE.DodecahedronGeometry( (2 + 1 / 3 + 0.005) * radius )
const dodecaMaterial = new THREE.MeshStandardMaterial( {
color: 0x0063e4,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
let dodeca = new THREE.Mesh( dodecaGeometry, dodecaMaterial );
let dodecaEdges = new THREE.EdgesGeometry( dodecaGeometry );
let dodecaLines = new THREE.LineSegments( dodecaEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 50000 } ) );
dodecaLines.rotation.x = 90 * (Math.PI / 180)
dodecaLines.rotation.y = 111 * (Math.PI / 180)
dodecaLines.rotation.z = 90 * (Math.PI / 180)
dodeca.rotation.x = 90 * (Math.PI / 180)
dodeca.rotation.y = 111 * (Math.PI / 180)
dodeca.rotation.z = 90 * (Math.PI / 180)
dodecaLines.castShadow = true;
scene.add( dodecaLines );
scene.add( dodeca );
// Big circle // Big circle
let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64); let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( { let circleMaterial = new THREE.MeshBasicMaterial( {
@@ -271,175 +455,186 @@ let renderFlower = (size = 3, radius = 1) => {
circleCircum.rotation.y = Math.PI / 2; circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true; circleCircum.castShadow = true;
scene.add( circleCircum ); scene.add( circleCircum );
const gui = new GUI();
let guiDict = {};
let fire = gui.addFolder('Fire');
guiDict['fire'] = {'folder': fire, 'object': tetra, 'objectLines': tetraLines};
let air = gui.addFolder('Air');
guiDict['air'] = {'folder': air, 'object': octa, 'objectLines': octaLines};
let earth = gui.addFolder('Earth');
guiDict['earth'] = {'folder': earth, 'object': cube, 'objectLines': cubeLines};
let water = gui.addFolder('Water');
guiDict['water'] = {'folder': water, 'object': icosa, 'objectLines': icosaLines};
let aether = gui.addFolder('Aether')
guiDict['aether'] = {'folder': aether, 'object': dodeca, 'objectLines': dodecaLines};
let circles = gui.addFolder('Circles')
guiDict['circles'] = {'folder': circles};
let folderStandard = {
show: true,
fill: true,
frame: true,
xAngle: 45,
yAngle: 0,
zAngle: 54.72972973,
size: 5,
radius: 1,
scale: 1,
}
circles.add( folderStandard, 'show', true).onChange((value) => {
if (value) {
for (let sphere of spheres) {
sphere.visible = true;
}
for (let sphereLine of spheresLines) {
sphereLine.visible = true;
}
} else {
for (let sphere of spheres) {
sphere.visible = false;
}
for (let sphereLine of spheresLines) {
sphereLine.visible = false;
}
}
});
for (let fld of Object.keys(guiDict)) {
// guiDict[fld]['folder'].close()
if (fld === "circles") {
continue
}
if (fld === "water") {
folderStandard.show = false;
} else {
folderStandard.show = true;
}
folderStandard.xAngle = guiDict[fld]['object'].rotation.x / (Math.PI / 180);
folderStandard.yAngle = guiDict[fld]['object'].rotation.y / (Math.PI / 180);
folderStandard.zAngle = guiDict[fld]['object'].rotation.z / (Math.PI / 180);
guiDict[fld]['folder'].add( folderStandard, 'scale', 0, 2 ).step(0.001).onChange( (value) => {
guiDict[fld]['object'].scale.x = value
guiDict[fld]['object'].scale.y = value
guiDict[fld]['object'].scale.z = value
guiDict[fld]['objectLines'].scale.x = value
guiDict[fld]['objectLines'].scale.y = value
guiDict[fld]['objectLines'].scale.z = value
});
guiDict[fld]['folder'].add( folderStandard, 'show', true).onChange((value) => {
if (value) {
guiDict[fld]['object'].visible = true;
guiDict[fld]['objectLines'].visible = true;
} else {
guiDict[fld]['object'].visible = false;
guiDict[fld]['objectLines'].visible = false;
}
});
guiDict[fld]['folder'].add( folderStandard, 'fill', true).onChange((value) => {
if (value) {
guiDict[fld]['object'].visible = true;
} else {
guiDict[fld]['object'].visible = false;
}
});
guiDict[fld]['folder'].add( folderStandard, 'frame', true).onChange((value) => {
if (value) {
guiDict[fld]['objectLines'].visible = true;
} else {
guiDict[fld]['objectLines'].visible = false;
}
});
guiDict[fld]['folder'].add( folderStandard, 'xAngle', 0, 360 ).step(0.1).onChange( (value) => {
guiDict[fld]['object'].rotation.x = value * (Math.PI / 180)
guiDict[fld]['objectLines'].rotation.x = value * (Math.PI / 180)
});
guiDict[fld]['folder'].add( folderStandard, 'yAngle', 0, 360 ).step(0.1).onChange( (value) => {
guiDict[fld]['object'].rotation.y = value * (Math.PI / 180)
guiDict[fld]['objectLines'].rotation.y = value * (Math.PI / 180)
});
guiDict[fld]['folder'].add( folderStandard, 'zAngle', 0, 360 ).step(0.1).onChange( (value) => {
guiDict[fld]['object'].rotation.z = value * (Math.PI / 180)
guiDict[fld]['objectLines'].rotation.z = value * (Math.PI / 180)
});
}
circles.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
}
});
circles.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
}
});
circles.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotatePoint3D(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotatePoint3D(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
}
});
gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
for (let sphere of spheres) {
scene.remove(sphere)
}
for (let sphereLine of spheresLines) {
scene.remove(sphereLine)
}
scene.remove(cube)
scene.remove(cubeLines)
scene.remove(circleCircum)
renderFlower (value, params['radius'])
});
gui.add( params, 'radius', 0.5, 1.5).onChange( (value) => {
for (let sphere of spheres) {
scene.remove(sphere)
}
for (let sphereLine of spheresLines) {
scene.remove(sphereLine)
}
scene.remove(cube)
scene.remove(cubeLines)
scene.remove(circleCircum)
renderFlower (params['size'], value)
});
gui.close();
} }
renderFlower() renderFlower()
// z_count = 0
// for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
// for (let i of Array.from(Array(4), (_, i) => i * 0.5)) {
// let x, y, z;
// z = rotatePoint(0, 0, z_angle, i, 0)[1]
// y = rotatePoint(0, 0, z_angle, i, 0)[0]
// x = 0;
// // [x, y ,z] = rotate(x, y, z, x_angle, 0, 0)
// console.log(z_angle, x, y, z)
// let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
// let sphereMaterial = new THREE.MeshBasicMaterial( {
// color: 0x0063e4,
// metalness: 1,
// roughness: 1,
// opacity: 0.5,
// transparent: true
// } );
// sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
// sphere.position.x = x;
// sphere.position.y = y;
// sphere.position.z = z;
// scene.add( sphere );
// let circleGeometry = new THREE.TorusGeometry( 0.5, 0.02, 64, 64 );
// let circleMaterial = new THREE.MeshBasicMaterial( {
// color: 0x000000,
// opacity: 0.1,
// transparent: true
// } );
// circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
// circleCircum.castShadow = true;
// circleCircum.rotation.y = Math.PI / 2;
// circleCircum.position.x = x;
// circleCircum.position.y = y;
// circleCircum.position.z = z;
// scene.add( circleCircum );
// sphere.start_x = x;
// sphere.start_z = z;
// circleCircum.start_x = x;
// circleCircum.start_z = z;
// spheres.push(sphere)
// spheresLines.push(circleCircum)
// }
// z_count += 1;
// }
// z_count = 0
// for (let z_angle of Array.from(Array(13), (_, i) => 360 / 12 * i)) {
// for (let i of Array.from(Array(3), (_, i) => i * 0.87)) {
// let x, y, z;
// if (i === 0 || z_count % 2 === 0) {
// continue;
// }
// z = rotatePoint(0, 0, z_angle, i, 0)[1]
// y = rotatePoint(0, 0, z_angle, i, 0)[0]
// x = 0;
// // [x, y ,z] = rotate(x, y, z, x_angle, 0, 0)
// console.log(z_angle, x, y, z)
// let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
// let sphereMaterial = new THREE.MeshBasicMaterial( {
// color: 0x0063e4,
// metalness: 1,
// roughness: 1,
// opacity: 0.5,
// transparent: true
// } );
// sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
// sphere.position.x = x;
// sphere.position.y = y;
// sphere.position.z = z;
// scene.add( sphere );
// let circleGeometry = new THREE.TorusGeometry( 0.5, 0.02, 16, 40 );
// let circleMaterial = new THREE.MeshBasicMaterial( {
// color: 0x000000,
// opacity: 0.1,
// transparent: true
// } );
// circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
// circleCircum.castShadow = true;
// circleCircum.rotation.y = Math.PI / 2;
// circleCircum.position.x = x;
// circleCircum.position.y = y;
// circleCircum.position.z = z;
// scene.add( circleCircum );
// sphere.start_x = x;
// sphere.start_z = z;
// circleCircum.start_x = x;
// circleCircum.start_z = z;
// spheres.push(sphere)
// spheresLines.push(circleCircum)
// }
// z_count += 1;
// }
// ---------- Seed of Life ------------ //
// for (let x_angle of Array.from(Array(4), (_, i) => 360 / 4 * i)) {
// for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
// for (let i of Array.from(Array(2), (_, i) => i* 0.5)) {
// if (z_count > 0 && i === 0) {
// continue;
// }
// let x, y, z;
// z = rotatePoint(0, 0, z_angle, i, 0)[1]
// y = rotatePoint(0, 0, z_angle, i, 0)[0]
// x = 0;
// [x, y ,z] = rotate(x, y, z, 0, x_angle, 0)
// console.log(x_angle, z_angle, x, y, z)
// let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
// let sphereMaterial = new THREE.MeshBasicMaterial( {
// color: 0x0063e4,
// metalness: 1,
// roughness: 1,
// opacity: 0.5,
// transparent: true
// } );
// let sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
// sphere.position.x = x;
// sphere.position.y = y;
// sphere.position.z = z;
// scene.add( sphere );
// let circleGeometry = new THREE.TorusGeometry( 0.5, 0.01, 64, 64);
// let circleMaterial = new THREE.MeshBasicMaterial( {
// color: 0x000000,
// opacity: 0.1,
// transparent: true
// } );
// let circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
// circleCircum.castShadow = true;
// circleCircum.rotation.y = Math.PI / 2;
// circleCircum.position.x = x;
// circleCircum.position.y = y;
// circleCircum.position.z = z;
// scene.add( circleCircum );
// }
// z_count += 1;
// }
// }
// const spotLight = new THREE.SpotLight( 0xffffff ); // const spotLight = new THREE.SpotLight( 0xffffff );
const spotLight = new THREE.DirectionalLight( 0xeaa7a7, 1.5); const spotLight = new THREE.DirectionalLight( 0xeaa7a7, 1.5);
spotLight.position.set( 10, 0, 0 ); spotLight.position.set( 10, 0, 0 );
spotLight.castShadow = true; spotLight.castShadow = true;
// spotLight.shadow.mapSize.width = 8182; spotLight.shadow.mapSize.width = 8182;
// spotLight.shadow.mapSize.height = 8182; spotLight.shadow.mapSize.height = 8182;
spotLight.shadow.mapSize.width = 4096; // spotLight.shadow.mapSize.width = 4096;
spotLight.shadow.mapSize.height = 4096; // spotLight.shadow.mapSize.height = 4096;
spotLight.shadow.camera.far = 21; spotLight.shadow.camera.far = 21;
spotLight.shadow.camera.left = -10; spotLight.shadow.camera.left = -10;
spotLight.shadow.camera.right = 10; spotLight.shadow.camera.right = 10;
@@ -461,65 +656,11 @@ scene.add( plane );
//Create a helper for the shadow camera (optional) //Create a helper for the shadow camera (optional)
const helper = new THREE.CameraHelper( spotLight.shadow.camera ); const helper = new THREE.CameraHelper( spotLight.shadow.camera );
// scene.add( helper ); scene.add( helper );
const axesHelper = new THREE.AxesHelper( 40 ); const axesHelper = new THREE.AxesHelper( 40 );
scene.add( axesHelper ); scene.add( axesHelper );
// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
// scene.add( light );
const gui = new GUI();
gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
}
});
gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
}
});
gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
for (let sphere of spheres) {
[sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
}
for (let sphereLine of spheresLines) {
[sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
}
});
gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
for (let sphere of spheres) {
scene.remove(sphere)
}
for (let sphereLine of spheresLines) {
scene.remove(sphereLine)
}
scene.remove(circleCircum)
renderFlower (value, params['radius'])
});
gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
for (let sphere of spheres) {
scene.remove(sphere)
}
for (let sphereLine of spheresLines) {
scene.remove(sphereLine)
}
scene.remove(circleCircum)
renderFlower (params['size'], value)
});
gui.close();
let stats = new Stats(); let stats = new Stats();
document.body.appendChild( stats.dom ); document.body.appendChild( stats.dom );
+439
View File
@@ -0,0 +1,439 @@
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import Stats from 'three/addons/libs/stats.module.js';
import './css/styles.scss';
const scene = new THREE.Scene();
scene.background = new THREE.Color(0xf44f04);
const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 500 );
camera.position.z = 12;
camera.position.x = 10;
camera.position.y = 4;
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaFactor = 2.2;
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.physicallyCorrectLights
document.body.appendChild( renderer.domElement );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( -4, 0, 0 );
// const geometry_torus = new THREE.TorusGeometry( 2.5, 2.5, 32, 128 );
// const material_torus = new THREE.MeshBasicMaterial( { color: 0x049ef4, wireframe: true, wireframeLinewidth: 1} );
// const torus = new THREE.Mesh( geometry_torus, material_torus );
// torus.rotation.x = Math.PI / 2;
// torus.castShadow = true;
// scene.add( torus );
// const icoGeometry = new THREE.IcosahedronGeometry( 5 );
// const icoMaterial= new THREE.MeshBasicMaterial( {color: 0x049ef4, wireframe: true, wireframeLinewidth: 8 } );
// const iso = new THREE.Mesh( icoGeometry, icoMaterial );
// iso.castShadow = true;
// scene.add( iso );
// --------- Mekaraba ---------- //
// const tetraGeometry = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// // tetra.position.y = - 0.81
// // tetra.rotation.x = Math.PI / 4 ;
// tetra.rotation.z = Math.PI / 6 ;
// // scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// // tetraEdgesLine.position.y = -0.81
// tetraEdgesLine.rotation.x = Math.PI / 4;
// // tetraEdgesLine.rotation.y = Math.PI ;
// // tetraEdgesLine.rotation.y = Math.PI / 6;
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.TetrahedronGeometry( 2 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.position.y = 0.81
// tetra2.rotation.x = Math.PI / 4 ;
// // tetra2.rotation.y = Math.PI / 4 ;
// tetra2.rotation.z = Math.PI / 4 ;
// // scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.position.y = 0.81
// tetraEdgesLine2.rotation.x = Math.PI / 4 ;
// // tetraEdgesLine2.rotation.y = Math.PI / 4 ;
// tetraEdgesLine2.rotation.z = Math.PI / 4 ;
// scene.add( tetraEdgesLine2 );
// ---------- David ------------ //
// const tetraGeometry = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra = new THREE.Mesh( tetraGeometry, tetraMaterial );
// tetra.rotation.y = Math.PI / 6 ;
// tetra.position.y = 1 / 2
// scene.add( tetra );
// const tetraEdges = new THREE.EdgesGeometry( tetraGeometry );
// const tetraEdgesLine = new THREE.LineSegments( tetraEdges, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine.rotation.y = Math.PI / 6 ;
// tetraEdgesLine.position.y = 1 / 2
// tetraEdgesLine.castShadow = true;
// scene.add( tetraEdgesLine );
// const tetraGeometry2 = new THREE.ConeGeometry( 2, 3, 3 );
// const tetraMaterial2 = new THREE.MeshBasicMaterial( {color: 0xffff00 } );
// const tetra2 = new THREE.Mesh( tetraGeometry2, tetraMaterial2 );
// tetra2.rotation.y = Math.PI + Math.PI / 6 ;
// tetra2.rotation.z = Math.PI;
// tetra2.position.y = - 1 / 2
// scene.add( tetra2 );
// const tetraEdges2 = new THREE.EdgesGeometry( tetraGeometry2 );
// const tetraEdgesLine2 = new THREE.LineSegments( tetraEdges2, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 15 } ) );
// tetraEdgesLine2.castShadow = true;
// tetraEdgesLine2.rotation.y = Math.PI + Math.PI / 6 ;
// tetraEdgesLine2.rotation.z = Math.PI;
// tetraEdgesLine2.position.y = - 1 / 2
// scene.add( tetraEdgesLine2 );
// ---------- Flower of life ------------ //
// const circleGeometry = new THREE.CircleGeometry( 3, 64 );
// const circleMaterial = new THREE.MeshBasicMaterial( { color: 0x049ef4, side: THREE.DoubleSide } );
// const circle = new THREE.Mesh( circleGeometry, circleMaterial );
// circle.castShadow = true;
// scene.add( circle );
// const circleLine = new THREE.LineSegments( circleGeometry, new THREE.LineBasicMaterial( { color: 0x000000, linewidth: 3 } ) );
// circleLine.castShadow = true;
// scene.add( circleLine );
let rotatePoint = (cx, cy, angle, px, py) => {
angle = - angle * (Math.PI / 180)
let s = Math.sin(angle);
let c = Math.cos(angle);
// translate point back to origin:
px -= cx;
py -= cy;
// rotate point
let xnew = px * c + py * s;
let ynew = px * s - py * c;
// translate point back:
px = xnew + cx;
py = ynew + cy;
return [px, py];
}
function rotate(px, py, pz, pitch, roll, yaw) {
pitch = - pitch * (Math.PI / 180)
roll = - roll * (Math.PI / 180)
yaw = - yaw * (Math.PI / 180)
var cosa = Math.cos(yaw);
var sina = Math.sin(yaw);
var cosb = Math.cos(pitch);
var sinb = Math.sin(pitch);
var cosc = Math.cos(roll);
var sinc = Math.sin(roll);
var Axx = cosa*cosb;
var Axy = cosa*sinb*sinc - sina*cosc;
var Axz = cosa*sinb*cosc + sina*sinc;
var Ayx = sina*cosb;
var Ayy = sina*sinb*sinc + cosa*cosc;
var Ayz = sina*sinb*cosc - cosa*sinc;
var Azx = -sinb;
var Azy = cosb*sinc;
var Azz = cosb*cosc;
let x = Axx*px + Axy*py + Axz*pz;
let y = Ayx*px + Ayy*py + Ayz*pz;
let z = Azx*px + Azy*py + Azz*pz;
return [x, y, z]
}
const params = {
xangle: 45,
yangle: 0,
zangle: 54.72972973,
size: 3,
radius: 1
};
let sphere, circleCircum;
let spheres = [];
let spheresLines = [];
let renderFlower = (size = 3, radius = 1) => {
spheres = [];
spheresLines = [];
for (let x of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
x = x - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let y of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
y = y - ((size - 1) * (0.612 * (radius * 2))) / 2
for (let z of Array.from(Array(size), (_, i) => i * 0.612 * (radius * 2))) {
z = z - ((size - 1) * (0.612 * (radius * 2))) / 2
let xtemp2, ytemp2, ztemp2;
// [xtemp, ytemp, ztemp] = rotate(x, y, z, 0, 45, 0)
// console.log(xtemp, ytemp, ztemp);
[xtemp2, ytemp2, ztemp2] = rotate(x, y, z, params['yangle'], params['xangle'], params['zangle'])
let sphereGeometry = new THREE.SphereGeometry( radius, 64, 64 );
let sphereMaterial = new THREE.MeshStandardMaterial( {
color: 0x0063e4,
metalness: 0.7,
roughness: 0.3,
opacity: 0.8,
transparent: true
} );
sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = xtemp2;
sphere.position.y = ytemp2;
sphere.position.z = ztemp2;
scene.add( sphere );
let circleGeometry = new THREE.TorusGeometry( radius, 0.02, 64, 64 );
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = xtemp2;
circleCircum.position.y = ytemp2;
circleCircum.position.z = ztemp2;
scene.add( circleCircum );
sphere.start_x = x;
sphere.start_y = y;
sphere.start_z = z;
circleCircum.start_x = x;
circleCircum.start_y = y;
circleCircum.start_z = z;
spheres.push(sphere)
spheresLines.push(circleCircum)
}
z_count += 1;
}
}
// Big circle
let circleGeometry = new THREE.TorusGeometry( 5 * radius, 0.02, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0,
transparent: true
} );
circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.rotation.y = Math.PI / 2;
circleCircum.castShadow = true;
scene.add( circleCircum );
}
// renderFlower()
// ---------- Seed of Life ------------ //
let z_count = 0
for (let x_angle of Array.from(Array(4), (_, i) => 360 / 4 * i)) {
for (let z_angle of Array.from(Array(6), (_, i) => 360 / 6 * i)) {
for (let i of Array.from(Array(2), (_, i) => i* 0.5)) {
if (z_count > 0 && i === 0) {
continue;
}
let x, y, z;
z = rotatePoint(0, 0, z_angle, i, 0)[1]
y = rotatePoint(0, 0, z_angle, i, 0)[0]
x = 0;
[x, y ,z] = rotate(x, y, z, 0, x_angle, 0)
console.log(x_angle, z_angle, x, y, z)
let sphereGeometry = new THREE.SphereGeometry( 0.5, 64, 64 );
let sphereMaterial = new THREE.MeshBasicMaterial( {
color: 0x0063e4,
metalness: 1,
roughness: 1,
opacity: 0.5,
transparent: true
} );
let sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.x = x;
sphere.position.y = y;
sphere.position.z = z;
scene.add( sphere );
let circleGeometry = new THREE.TorusGeometry( 0.5, 0.01, 64, 64);
let circleMaterial = new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 0.1,
transparent: true
} );
let circleCircum = new THREE.Mesh( circleGeometry, circleMaterial );
circleCircum.castShadow = true;
circleCircum.rotation.y = Math.PI / 2;
circleCircum.position.x = x;
circleCircum.position.y = y;
circleCircum.position.z = z;
scene.add( circleCircum );
}
z_count += 1;
}
}
// const spotLight = new THREE.SpotLight( 0xffffff );
const spotLight = new THREE.DirectionalLight( 0xeaa7a7, 1.5);
spotLight.position.set( 10, 0, 0 );
spotLight.castShadow = true;
// spotLight.shadow.mapSize.width = 8182;
// spotLight.shadow.mapSize.height = 8182;
spotLight.shadow.mapSize.width = 4096;
spotLight.shadow.mapSize.height = 4096;
spotLight.shadow.camera.far = 21;
spotLight.shadow.camera.left = -10;
spotLight.shadow.camera.right = 10;
spotLight.shadow.camera.top = 10;
spotLight.shadow.camera.bottom = -10;
// spotLight.shadow.camera.fov = 35;
scene.add( spotLight );
//Create a plane that receives shadows (but does not cast them)
const planeGeometry = new THREE.PlaneGeometry( 20, 20, 10, 10 );
const planeMaterial = new THREE.MeshStandardMaterial( { color: 0xffffff } )
const plane = new THREE.Mesh( planeGeometry, planeMaterial );
planeMaterial.side = THREE.DoubleSide;
plane.rotation.y = Math.PI / 2;
plane.position.x = -10
plane.receiveShadow = true;
scene.add( plane );
//Create a helper for the shadow camera (optional)
const helper = new THREE.CameraHelper( spotLight.shadow.camera );
// scene.add( helper );
const axesHelper = new THREE.AxesHelper( 40 );
scene.add( axesHelper );
// const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 0.2 );
// scene.add( light );
// const gui = new GUI();
// gui.add( params, 'xangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], value, params['zangle'])
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], value, params['zangle'])
// }
// });
// gui.add( params, 'yangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, value, params['xangle'], params['zangle'])
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, value, params['xangle'], params['zangle'])
// }
// });
// gui.add( params, 'zangle', 0, 360 ).step(0.1).onChange( (value) => {
// for (let sphere of spheres) {
// [sphere.position.x, sphere.position.y, sphere.position.z] = rotate(sphere.start_x, sphere.start_y, sphere.start_z, params['yangle'], params['xangle'], value)
// }
// for (let sphereLine of spheresLines) {
// [sphereLine.position.x, sphereLine.position.y, sphereLine.position.z] = rotate(sphereLine.start_x, sphereLine.start_y, sphereLine.start_z, params['yangle'], params['xangle'], value)
// }
// });
// gui.add( params, 'size', 2, 5).step(1).onChange( (value) => {
// for (let sphere of spheres) {
// scene.remove(sphere)
// }
// for (let sphereLine of spheresLines) {
// scene.remove(sphereLine)
// }
// scene.remove(circleCircum)
// renderFlower (value, params['radius'])
// });
// gui.add( params, 'radius', 0.5, 3).onChange( (value) => {
// for (let sphere of spheres) {
// scene.remove(sphere)
// }
// for (let sphereLine of spheresLines) {
// scene.remove(sphereLine)
// }
// scene.remove(circleCircum)
// renderFlower (params['size'], value)
// });
// gui.close();
let stats = new Stats();
document.body.appendChild( stats.dom );
// var axis = new THREE.Vector3(0, 1, 0);
function animate () {
requestAnimationFrame( animate );
const time = performance.now() / 1000;
// for (let sphere of spheres) {
// sphere.position.x = Math.cos( time ) * sphere.start_x;
// sphere.position.z = - Math.sin( time ) * sphere.start_z;
// }
// for (let sphereLine of spheresLines) {
// sphereLine.position.x = Math.cos( time ) * sphereLine.start_x;
// sphereLine.position.z = - Math.sin( time ) * sphereLine.start_z;
// }
controls.update();
stats.update();
renderer.render( scene, camera );
};
animate();